CAWS buckshot (no ontology)

From Mazeworld

(Difference between revisions)
(Mazeworld overview)
 
(25 intermediate revisions not shown)
Line 1: Line 1:
-
<div class="infobox">
+
'''CAWS buckshot''' is a projectile type for [[12 gauge CAWS]] shells. CAWS buckshot shells contain 15 pellets of lead 00 buckshot (pronounced ''double-aught'').
-
{|
+
-
| '''Gauge'''
+
-
| colspan="2" | '''12 gauge'''
+
-
|-
+
-
| '''Caliber'''
+
-
| colspan="2" | '''18.5x76mm''' case
+
-
|-
+
-
| '''Type'''
+
-
| colspan="2" | 00 Buckshot
+
-
|-
+
-
| '''Load'''
+
-
| colspan="2" | '''8x''' tungsten pellets
+
-
|-
+
-
| '''Velocity'''
+
-
| colspan="2" | Varying
+
-
|-
+
-
| '''Country'''
+
-
| colspan="2" | <[#img [hash G02AW54GVRX0J03RTHDQ8GM62Y]]> Germany
+
-
|-
+
-
| '''Year'''
+
-
| colspan="2" | 1985
+
-
|-
+
-
| '''Price'''
+
-
| colspan="2" | '''30''' [[Parallar|P$]] ('''10''' shells)
+
-
|-
+
-
| '''Compatible with'''
+
-
| colspan="2" | 1 weapon
+
-
|}
+
-
</div>
+
-
 
+
-
'''12 gauge belted''' (sometimes also called '''18.5x76mm''') is a special-purpose cartridge developed by '''Heckler &amp; Koch''' and '''Olin/Winchester''' for use in the [[Heckler & Koch CAWS]]. It is a non-conventional [[Buckshot|buckshot]] shotgun shell.
+
-
 
+
-
=== Real-life data ===
+
-
Not much is known about this obscure type of ammunition. Like the weapon it was designed for, the [[Heckler & Koch CAWS|CAWS]] automatic combat shotgun, it has been shelved and remained an abandoned project.
+
-
 
+
-
The round was designed along with the weapon to be able to perform an anti-area, anti-materiel and anti-personnel purpose, all in one weapon and one caliber, with only different loadings. It isn't much different from a standard, 12 gauge [[Buckshot|buckshot]] shotgun shell in base mechanism, except for its peculiar belt which ensured the case head's solidity, and its incompatibility with standard 12 gauge shotguns.
+
-
 
+
-
Prototype loads included lead flechettes, but were quickly shelved for poor accuracy. Conventional lead buckshot, and anti-personnel tungsten pellets were also designed, the latter being able to pierce through light armor.
+
=== Mazeworld overview ===
=== Mazeworld overview ===
-
''The variant used in Mazeworld uses tungsten 00 buckshot, a load that was supposedly never made by H&amp;K (tungsten pellets they developed only included #2 buckshot), for the sake of simplicity in order to keep the same pellet mechanics as regular [[Buckshot|buckshot]].''
+
* Damage multipliers:
-
 
+
** Against [[Protection chart|Unarmored (Cx) Armor Classes]]): 1x [[Pain]], 1.2x [[Limb damage]]
-
{|
+
** Against [[Protection chart|Armored (Ax) Armor Classes]]): 0.5x [[Pain]], 0.5x [[Limb damage]]
-
| '''Type'''
+
** [[Weapon maintenance|Wear rate]] per shot: Condition x1 / Cleanliness x2
-
| Unarm
+
* Retail value of a standard shell (Regular/SP): '''9 P$ /round'''
-
| Light
+
-
| Hardskin
+
-
| Kevlar-2
+
-
| Kevlar-3
+
-
| Kevlar-4
+
-
| HEV
+
-
|-
+
-
| '''Bullet''' (1 pellet)
+
-
| 18%
+
-
| 16%
+
-
| 13%
+
-
| 10%
+
-
| 6%
+
-
| <span style="color: white">3%</span>
+
-
| <span style="color: white">0%</span>
+
-
|}
+
-
 
+
-
<span style="font-size:80%;">The above chart applies for '''ONE pellet''', and may be multiplied by the amount of pellets that hit the target (up to 8). [[Damage chart|How to read this?]]</span>
+
-
 
+
-
{|
+
-
| [[Gameplay mechanics|Dice score]]
+
-
| '''2'''
+
-
| '''3'''
+
-
| '''4'''
+
-
| '''5'''
+
-
| '''6'''
+
-
| '''7'''
+
-
| '''8'''
+
-
| '''9'''
+
-
| '''10'''
+
-
| '''11'''
+
-
| '''12'''
+
-
|-
+
-
| Pellets hitting
+
-
| 0
+
-
| 1
+
-
| 2
+
-
| 3
+
-
| 4
+
-
| 4
+
-
| 5
+
-
| 5
+
-
| 6
+
-
| 7
+
-
| 8
+
-
|}
+
-
 
+
-
'''12 gauge belted''' ammunition is similar to standard [[Buckshot|buckshot]], at the exception that it is harder-hitting and can damage Kevlar-4 armor class enemies - albeit not by much.
+
-
 
+
-
Because it is similar to standard buckshot, it has the same tactical perks that makes it different from bullets:
+
-
 
+
-
*<span style="color: #00ff00">The advantage:</span> Even if the dice score is poor, the [[Contestant|contestant]] '''may still be able to hit his/her target''' (although with minimum power) unless he/she scores a critical failure.
+
-
*<span style="color: red">The drawback:</span> Whereas bullets almost always hit at full power, '''12 gauge belted doesn't''', unless the contestant scores 12, in which case all eight pellets hit. Because of this, '''the failure threshold is not useful''' - only your actual dice score is.
+
-
 
+
-
Because of these facts, 12 gauge belted ammo is played a little differently than other firearms. Whether those traits can be helpful or not depend mostly on the contestant's strategy and style, although there are a few recommendations:
+
-
 
+
-
*Avoiding '''heavily armored targets''', unless the contestant is positively sure to hit a lesser-armored weak point.
+
-
*It must be noted that '''failure threshold modifiers''' work differently with 12 gauge belted than with any other type of ammunition, since the amount of pellets that hit the target are dependent on the total score. For every [[Secondary effect|increased accuracy]] occurrence, the amount of pellets that hit is '''your score +1'''. Likewise, for every [[Secondary effect|decreased accuracy]] occurrence, '''your score -1'''.
+
-
 
+
-
Due to its power, higher than standard buckshot, 12 gauge belted may seem to be a better choice. Unfortunately, it is also much rarer. It can be found at random in the [[Room|rooms]], or sold in a [[Gun shop|gun shop]] or a [[Weapon shop|weapon shop]] if those shops sell the only weapon using it. Even then, it is only sold in boxes of 10 or 50, for the price of '''3 P$/round'''. Despite it may sound cheap, rarity is the major problem with 12 gauge belted - unless the [[Contestant|contestant]] is positively sure he/she can manage using this kind of ammunition, he/she should be careful with it and save the most possible.
+
-
 
+
-
=== Weapons compatible ===
+
-
'''Class 1 weapons'''
+
-
*[[Heckler & Koch CAWS]]
+
=== Usage notes ===
-
== Gallery ==
+
Buckshot is a '''multiple-projectile''' type of ammunition, meaning that if the shot fired is a hit, this ammunition type is capable of inflicting multiple hits. CAWS buckshot has the following effects:
-
{|
+
* FT-1
-
| <[#img [hash QZGQR61HB1M2G8H8FVVJGW55PE] [width 350]]>
+
* Shell contains 15 projectiles ; On a successful hit, '''1d15''' projectiles may hit the target.
-
|-
+
-
| <span style="font-size:75%;">'''Two dummy rounds, and a live round with plastic casing.'''</span>
+
-
|}
+
== See also ==
== See also ==
*[[Ammunition]]
*[[Ammunition]]
*[[Weapon]]
*[[Weapon]]
 +
*[[12 gauge CAWS]]
-
*[http://cartridgecollectors.org/cmo/cmo06june.htm Article] on 12 gauge belted shells
+
*[http://cartridgecollectors.org/cmo/cmo06june.htm Article on 12 gauge CAWS shells]
-
*[http://www.hkpro.com/index.php?option=com_content&amp;view=article&amp;id=101:caw&amp;catid=11:rare-prototypes&amp;Itemid=5 HKPro.com]'s article on the CAWS and 12 gauge belted
+
*[http://www.hkpro.com/index.php?option=com_content&amp;view=article&amp;id=101:caw&amp;catid=11:rare-prototypes&amp;Itemid=5 HKPro.com article on the CAWS and 12 gauge CAWS]

Latest revision as of 00:09, 15 March 2017

CAWS buckshot is a projectile type for 12 gauge CAWS shells. CAWS buckshot shells contain 15 pellets of lead 00 buckshot (pronounced double-aught).

Mazeworld overview

Usage notes

Buckshot is a multiple-projectile type of ammunition, meaning that if the shot fired is a hit, this ammunition type is capable of inflicting multiple hits. CAWS buckshot has the following effects:

  • FT-1
  • Shell contains 15 projectiles ; On a successful hit, 1d15 projectiles may hit the target.

See also