Flechette (no ontology)
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*It must be noted that '''failure threshold modifiers''' work differently with multiple-projectile ammunition than with single-projectile ammunition. For every [[Secondary effect|increased accuracy]] (FT-1) occurrence, '''add 1 to the dice score'''. Likewise, for every [[Secondary effect|decreased accuracy]] (FT+1) occurrence, '''subtract 1 to the dice score'''. | *It must be noted that '''failure threshold modifiers''' work differently with multiple-projectile ammunition than with single-projectile ammunition. For every [[Secondary effect|increased accuracy]] (FT-1) occurrence, '''add 1 to the dice score'''. Likewise, for every [[Secondary effect|decreased accuracy]] (FT+1) occurrence, '''subtract 1 to the dice score'''. | ||
- | ** | + | **If the score of a particular shot is modified by FT so that it would be '''over 11''', it is '''treated as being a 11'''. Likewise, in case the score of a particular shot is modified by FT so that it would be '''under 3''', it is '''treated as being a 3'''. |
== Gallery == | == Gallery == |
Revision as of 18:32, 12 March 2015
Flechette is a type of load for 12 gauge shotgun shells. It contains twenty 1-inch long penetrating steel flechettes.
Mazeworld overview
Type | LDV | Unarm | Light | Hardskin | Kevlar-2 | Kevlar-3 | Kevlar-4 | HEV |
Bullet | +0 | 10% | 10% | 10% | 7% | 6% | 4% | 2% |
The above chart applies for ONE flechette, and may be multiplied by the amount of flechette that hit the target (up to 20).
Dice score | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Flechettes hitting | 0 | 0 | 0 | 1d10 | 1d15 | 1d20 | 2d10 | 4d5 | 5d4 | 20 | 20 |
- Available for purchase in a gun shop or a weapon shop, in retail boxes of 5 rounds (15 P$/box)
- Value of a single round is 3 P$
- Recoil level of this round is 3 - Normal
- Affects the firearm's Wear rate: Condition x2, Cleanliness x1
- Propels up to 20 flechette per shot
Usage notes
Flechette is a multiple-projectile type of ammunition. The amount of projectiles hitting the target is variable, and is also influenced by the failure threshold; lower scores mean less chances to hit, and higher scores mean higher chances to hit.
- It must be noted that failure threshold modifiers work differently with multiple-projectile ammunition than with single-projectile ammunition. For every increased accuracy (FT-1) occurrence, add 1 to the dice score. Likewise, for every decreased accuracy (FT+1) occurrence, subtract 1 to the dice score.
- If the score of a particular shot is modified by FT so that it would be over 11, it is treated as being a 11. Likewise, in case the score of a particular shot is modified by FT so that it would be under 3, it is treated as being a 3.
Gallery
What flechettes look like. |
See also
- Wikipedia article on shotgun shells in general