List of body armors (no ontology)
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* 1.01 - 2.00 points: '''A3''' | * 1.01 - 2.00 points: '''A3''' | ||
* 0.01 - 1.00 points: '''A2''' | * 0.01 - 1.00 points: '''A2''' | ||
- | * 0.00 points: '''A1''' | + | * 0.00 points: '''A1'''. Note that at 0 points, a VarAC piece of armor does not actually break down. This makes such armor effectively indestructible. |
Variable AC clothing can be repaired by charging them with [[Crafting|HITB batteries]]. Battery/condition ratios are displayed above. | Variable AC clothing can be repaired by charging them with [[Crafting|HITB batteries]]. Battery/condition ratios are displayed above. |
Revision as of 00:33, 4 October 2016
Tags
The tags used in the table refer to secondary effects.
- R: Fire-retardant
- HUD: Provides a Vital Heads-Up Display
- B!: Bullet-proof
- M!: Half melee damage
- X!: Explosion-proof
- CO: Crafting-only item. Such items do not have prices.
- P: Trauma plate carriers - these vests can be upgraded with trauma plates.
- CR: Can be cut into Rags, with rag yield multiplier (0.5x or 2x). No multiplier listed = 1x.
List
Name | AC | Limbs covered | Blunt | Sharp | Piercing | Weight | Cost | Tags |
Composite armor vest | A4 | Upper body | PROOF | PROOF | PROOF | 9 | N/A | CO, R, M!, P |
Dou-sode armor | A1 | Upper body, Shoulders | PROOF | PROOF | Resistant | Unsp. | 725 P$ | M! |
EOD suit | A3 | Whole body except Head, Hands | PROOF | Resistant | Resistant | Unsp. | 1800 P$ | M!, X! |
Flak jacket | A1 | Upper body | PROOF | Resistant | Resistant | 14 | 400 P$ | P |
Heavy D armor vest | A4 | Upper body | PROOF | PROOF | PROOF | 9 | 1000 P$ | M!, P |
Heavy K armor vest | A3 | Upper body | PROOF | Resistant | Resistant | 9 | 600 P$ | P |
Heavy T armor vest | A3 | Upper body | PROOF | Resistant | Resistant | 9 | 750 P$ | R, P |
Heavy stab vest | A1 | Upper body | PROOF | PROOF | PROOF | 9 | 550 P$ | M! |
Lab coat | C3 | Upper body, Lower body, Arms | Resistant | Resistant | Not resistant | 5 | 90 P$ | CR-2x |
Light D armor vest | A3 | Upper body | PROOF | PROOF | PROOF | 5 | 750 P$ | P |
Light K armor vest | A2 | Upper body | PROOF | Resistant | Resistant | 5 | 500 P$ | P |
Light T armor vest | A2 | Upper body | PROOF | Resistant | Resistant | 5 | 550 P$ | R, P |
Light stab vest | C3 | Upper body | PROOF | PROOF | Resistant | 5 | 250 P$ | M! |
Medieval cuirass | A2 | Upper body | PROOF | PROOF | Resistant | Unsp. | 600 P$ | M! |
Power Armor Suit | A5 | Whole body except Head, Hands | PROOF | PROOF | PROOF | Unsp. | N/A | HUD, R, B!, M!, X! |
Powered Combat Vest | A5 | Upper body | PROOF | PROOF | PROOF | 14 | 2500 P$ | M! |
SRA Riot vest | A3 | Upper body, Shoulders | PROOF | PROOF | PROOF | 14 | 1100 P$ | P, M! |
Extra information
Extra tags:
- VarAC: Variable Armor Class.
- Color: Customizable colors
Affected clothing:
- Power Armor Suit: VarAC (1 battery repairs 0.50 condition), Color
- Powered Combat Vest: VarAC (1 battery repairs 1.00 condition)
Variable AC
Armor Class changes according to its current condition.
- 3.01 points and above: A5
- 2.01 - 3.00 points: A4
- 1.01 - 2.00 points: A3
- 0.01 - 1.00 points: A2
- 0.00 points: A1. Note that at 0 points, a VarAC piece of armor does not actually break down. This makes such armor effectively indestructible.
Variable AC clothing can be repaired by charging them with HITB batteries. Battery/condition ratios are displayed above.
Customizable colors
The Power Armor Suit and Power Armor Helmet are capable of altering their color to fit the user's preferences. Power Armor gear has two colors, the default scheme is Orange/Gray. The suit may adapt its color scheme according to the user's requests, and may even accept non-plain colors; patterns and camouflage are valid options.