Buckshot (no ontology)
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=== Mazeworld overview === | === Mazeworld overview === | ||
* Damage multipliers: | * Damage multipliers: | ||
- | ** Against [[Protection chart|Unarmored (Cx) Armor Classes]): 1x [[Pain]], 1.2x [[Limb damage]] | + | ** Against [[Protection chart|Unarmored (Cx) Armor Classes]]): 1x [[Pain]], 1.2x [[Limb damage]] |
- | ** Against [[Protection chart|Armored (Ax) Armor Classes]): 0.5x [[Pain]], 0.5x [[Limb damage]] | + | ** Against [[Protection chart|Armored (Ax) Armor Classes]]): 0.5x [[Pain]], 0.5x [[Limb damage]] |
** [[Weapon maintenance|Wear rate]] per shot: Condition x1 / Cleanliness x2 | ** [[Weapon maintenance|Wear rate]] per shot: Condition x1 / Cleanliness x2 | ||
- | * Retail value of a standard buckshot shell: '''6 P$ /round''' | + | * Retail value of a standard buckshot shell (Regular/SP): '''6 P$ /round''' |
=== Usage notes === | === Usage notes === |
Revision as of 23:12, 14 March 2017
Buckshot (Also known as Buck) is a projectile type for 12 gauge shotgun shells. 12 gauge buckshot shells contain 9 pellets of lead 00 buckshot (pronounced double-aught).
Mazeworld overview
- Damage multipliers:
- Against Unarmored (Cx) Armor Classes): 1x Pain, 1.2x Limb damage
- Against Armored (Ax) Armor Classes): 0.5x Pain, 0.5x Limb damage
- Wear rate per shot: Condition x1 / Cleanliness x2
- Retail value of a standard buckshot shell (Regular/SP): 6 P$ /round
Usage notes
Buckshot is a multiple-projectile type of ammunition, meaning that if the shot fired is a hit, this ammunition type is capable of inflicting multiple hits. Buckshot has the following effects:
- FT-1
- Shell contains 9 projectiles ; On a successful hit, 1d9 projectiles may hit the target.
See also
- Wikipedia article on shotgun shells in general