List of headgear (no ontology)
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* '''G''': Protection against gas-based attacks | * '''G''': Protection against gas-based attacks | ||
* '''Xfg''': Blocks [[Key item|face gear]] ; cannot wear face gear items while this item is worn. | * '''Xfg''': Blocks [[Key item|face gear]] ; cannot wear face gear items while this item is worn. | ||
- | |||
* '''M!''': Half melee damage | * '''M!''': Half melee damage | ||
* '''X!''': Explosion-proof | * '''X!''': Explosion-proof | ||
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| 14 | | 14 | ||
| ''N/A'' | | ''N/A'' | ||
- | | '''^''', '''F''', '''G''', '''Xfg | + | | '''^''', '''F''', '''G''', '''Xfg''', '''R''', '''M!''', '''X!''' |
|- | |- | ||
| Power Armor Helmet Mark II | | Power Armor Helmet Mark II | ||
Line 231: | Line 230: | ||
| 14 | | 14 | ||
| ''N/A'' | | ''N/A'' | ||
- | | '''^''', '''F''', '''G''', '''Xfg | + | | '''^''', '''F''', '''G''', '''Xfg''', '''R''', '''M!''', '''X!''', '''MD 5''', '''NVG''' |
|- | |- | ||
| SRA Face-Shield helmet | | SRA Face-Shield helmet |
Revision as of 21:34, 4 September 2018
Tags
The tags used in the table refer to secondary effects.
- ^: Ballistic protective headgear
- F: Face concealing
- C: Classy
- G: Protection against gas-based attacks
- Xfg: Blocks face gear ; cannot wear face gear items while this item is worn.
- M!: Half melee damage
- X!: Explosion-proof
- R: Fire retardant
- CR: Can be cut into Rags, with rag yield multiplier (0.5x or 2x). No multiplier listed = 1x.
- MD x: Maximum clothing durability is x units instead of 4 (extends the "brand new" range; e.g. MD 5 means Max durability 5)
- NVG: Integrated Night vision goggles (behave the same way as the face gear version; same battery life of 100 turns, and still requires WL2 batteries)
List
Name | AC | Blunt | Sharp | Piercing | Weight | Cost | Tags |
Balaclava | C2 | Resistant | Not resistant | Not resistant | 1 | 10 P$ | CR-0.5x |
Bandana | C2 | Resistant | Not resistant | Not resistant | 1 | 40 P$ | CR-0.5x |
Baseball cap | C2 | Resistant | Not resistant | Not resistant | 3 | 70 P$ | None |
Beret | C2 | Resistant | Not resistant | Not resistant | 3 | 60 P$ | None |
Boonie hat | C2 | Resistant | Resistant | Not resistant | 3 | 100 P$ | None |
Bowler hat | C2 | Resistant | Not resistant | Not resistant | 3 | 60 P$ | C |
Cerashield helmet | A4 | PROOF | PROOF | Resistant | 9 | 1000 P$ | ^ |
Chef hat | C2 | Not resistant | Not resistant | Not resistant | 1 | 40 P$ | None |
Cop hat | C2 | Resistant | Not resistant | Not resistant | 3 | 90 P$ | CR-0.5x |
Cowboy hat | C2 | Resistant | Not resistant | Not resistant | 9 | 65 P$ | None |
D armor helmet | A3 | PROOF | PROOF | PROOF | 9 | 600 P$ | ^ |
EOD helmet | A3 | PROOF | PROOF | PROOF | 22 | 1500 P$ | F, M!, X!, Xfg |
Fedora | C2 | Resistant | Not resistant | Not resistant | 5 | 150 P$ | C |
Full-face helmet | C3 | PROOF | PROOF | Resistant | 14 | 350 P$ | F, M!, Xfg |
Hard hat | A1 | PROOF | Resistant | Not resistant | 5 | 200 P$ | M! |
K armor helmet | A3 | PROOF | PROOF | Resistant | 9 | 500 P$ | ^ |
Kabuto-menpo | A1 | PROOF | PROOF | PROOF | 22 | 650 P$ | ^, F |
M1 helmet | A1 | PROOF | Resistant | Not resistant | 5 | 110 P$ | ^ |
MASKA helmet | A4 | PROOF | PROOF | PROOF | 14 | 1550 P$ | ^, F, M!, Xfg |
Medieval helm | A2 | PROOF | PROOF | Not resistant | 22 | 400 P$ | ^, M!, Xfg |
Pimp zebra hat | C2 | Resistant | Not resistant | Not resistant | 3 | 50 P$ | None |
Power Armor Helmet | A5 | PROOF | PROOF | PROOF | 14 | N/A | ^, F, G, Xfg, R, M!, X! |
Power Armor Helmet Mark II | A5 | PROOF | PROOF | PROOF | 14 | N/A | ^, F, G, Xfg, R, M!, X!, MD 5, NVG |
SRA Face-Shield helmet | A3 | PROOF | PROOF | PROOF | 9 | 900 P$ | ^, F, M!, Xfg |
Steel helmet | A1 | PROOF | PROOF | Resistant | 5 | 160 P$ | ^ |
T armor helmet | A2 | PROOF | PROOF | Resistant | 9 | 400 P$ | ^, R |
Titanium/Steel armor helmet | A4 | PROOF | PROOF | PROOF | 5 | 1250 P$ | ^ |
Top hat | C2 | Resistant | Not resistant | Not resistant | 3 | 75 P$ | C |
Ushanka | C3 | Resistant | Resistant | Resistant | 5 | 55 P$ | None |
Extra information
Extra tags:
- VarAC: Variable Armor Class.
Affected clothing:
- Power Armor Helmet, Power Armor Helmet Mark II: VarAC (1 battery repairs 1.00 condition)
Variable AC
Armor Class changes according to its current condition.
- 3.01 points and above: A5
- 2.01 - 3.00 points: A4
- 1.01 - 2.00 points: A3
- 0.01 - 1.00 points: A2
- 0.00 points: A1. Note that at 0 points, a VarAC piece of armor does not actually break down. This makes such armor effectively indestructible.
Variable AC clothing can be "repaired" by charging them with HITB batteries. Battery/condition ratios are displayed above. Inserting one HITB battery into a VarAC piece of armor costs 1 turn.