CAWS buckshot (no ontology)
From Mazeworld
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| '''Price''' | | '''Price''' | ||
| colspan="2" | '''30''' [[Parallar|P$]] ('''10''' shells) | | colspan="2" | '''30''' [[Parallar|P$]] ('''10''' shells) | ||
+ | |- | ||
+ | | [[Recoil]] | ||
+ | | colspan="2" | '''3''' - Normal | ||
|- | |- | ||
| '''Compatible with''' | | '''Compatible with''' | ||
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</div> | </div> | ||
- | '''12 gauge belted''' (sometimes also called '''18.5x76mm''') is a special-purpose cartridge developed by '''Heckler & | + | '''12 gauge belted''' (sometimes also called '''18.5x76mm''') is a special-purpose cartridge developed by '''Heckler & Koch''' and '''Olin/Winchester''' for use in the [[Heckler & Koch CAWS]]. It is a non-conventional [[Buckshot|buckshot]] shotgun shell. |
=== Real-life data === | === Real-life data === | ||
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- | ''' | + | * Available for purchase in a [[gun shop]] or a [[weapon shop]], in boxes of '''10''' or '''50''' rounds |
+ | * Costs '''30 P$''' for '''10''' rounds, and '''150 P$''' for '''50''' rounds | ||
+ | * Value of a single round is '''3 P$''' | ||
+ | * [[Recoil]] level of this round is '''3 - Normal''' | ||
+ | * Propels up to '''8''' | ||
+ | * Availability of this caliber: | ||
+ | ** Can be found at random in the [[room|rooms]] | ||
+ | === Usage notes === | ||
Because it is similar to standard buckshot, it has the same tactical perks that makes it different from bullets: | Because it is similar to standard buckshot, it has the same tactical perks that makes it different from bullets: | ||
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*Avoiding '''heavily armored targets''', unless the contestant is positively sure to hit a lesser-armored weak point. | *Avoiding '''heavily armored targets''', unless the contestant is positively sure to hit a lesser-armored weak point. | ||
*It must be noted that '''failure threshold modifiers''' work differently with 12 gauge belted than with any other type of ammunition, since the amount of pellets that hit the target are dependent on the total score. For every [[Secondary effect|increased accuracy]] occurrence, the amount of pellets that hit is '''your score +1'''. Likewise, for every [[Secondary effect|decreased accuracy]] occurrence, '''your score -1'''. | *It must be noted that '''failure threshold modifiers''' work differently with 12 gauge belted than with any other type of ammunition, since the amount of pellets that hit the target are dependent on the total score. For every [[Secondary effect|increased accuracy]] occurrence, the amount of pellets that hit is '''your score +1'''. Likewise, for every [[Secondary effect|decreased accuracy]] occurrence, '''your score -1'''. | ||
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=== Weapons compatible === | === Weapons compatible === |
Revision as of 01:32, 3 January 2013
12 gauge belted (sometimes also called 18.5x76mm) is a special-purpose cartridge developed by Heckler & Koch and Olin/Winchester for use in the Heckler & Koch CAWS. It is a non-conventional buckshot shotgun shell.
Real-life data
Not much is known about this obscure type of ammunition. Like the weapon it was designed for, the CAWS automatic combat shotgun, it has been shelved and remained an abandoned project.
The round was designed along with the weapon to be able to perform an anti-area, anti-materiel and anti-personnel purpose, all in one weapon and one caliber, with only different loadings. It isn't much different from a standard, 12 gauge buckshot shotgun shell in base mechanism, except for its peculiar belt which ensured the case head's solidity, and its incompatibility with standard 12 gauge shotguns.
Prototype loads included lead flechettes, but were quickly shelved for poor accuracy. Conventional lead buckshot, and anti-personnel tungsten pellets were also designed, the latter being able to pierce through light armor.
Mazeworld overview
The variant used in Mazeworld uses tungsten 00 buckshot, a load that was supposedly never made by H&K (tungsten pellets they developed only included #2 buckshot), for the sake of simplicity in order to keep the same pellet mechanics as regular buckshot.
Type | Unarm | Light | Hardskin | Kevlar-2 | Kevlar-3 | Kevlar-4 | HEV |
Bullet (1 pellet) | 21% | 19% | 16% | 12% | 8% | 4% | 0% |
The above chart applies for ONE pellet, and may be multiplied by the amount of pellets that hit the target (up to 8). How to read this?
Dice score | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Pellets hitting | 0 | 1 | 2 | 3 | 4 | 4 | 5 | 5 | 6 | 7 | 8 |
- Available for purchase in a gun shop or a weapon shop, in boxes of 10 or 50 rounds
- Costs 30 P$ for 10 rounds, and 150 P$ for 50 rounds
- Value of a single round is 3 P$
- Recoil level of this round is 3 - Normal
- Propels up to 8
- Availability of this caliber:
- Can be found at random in the rooms
Usage notes
Because it is similar to standard buckshot, it has the same tactical perks that makes it different from bullets:
- The advantage: Even if the dice score is poor, the contestant may still be able to hit his/her target (although with minimum power) unless he/she scores a critical failure.
- The drawback: Whereas bullets almost always hit at full power, 12 gauge belted doesn't, unless the contestant scores 12, in which case all eight pellets hit. Because of this, the failure threshold is not useful - only your actual dice score is.
Because of these facts, 12 gauge belted ammo is played a little differently than other firearms. Whether those traits can be helpful or not depend mostly on the contestant's strategy and style, although there are a few recommendations:
- Avoiding heavily armored targets, unless the contestant is positively sure to hit a lesser-armored weak point.
- It must be noted that failure threshold modifiers work differently with 12 gauge belted than with any other type of ammunition, since the amount of pellets that hit the target are dependent on the total score. For every increased accuracy occurrence, the amount of pellets that hit is your score +1. Likewise, for every decreased accuracy occurrence, your score -1.
Weapons compatible
Class 1 weapons
Gallery
Two dummy rounds, and a live round with plastic casing. |