Buckshot (no ontology)
From Mazeworld
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- | '''Buckshot''' is a type of load for [[12 gauge]] '''shotgun shells'''. The particular version that is standard-issue in [[Mazeworld]] are 12 gauge shells containing | + | '''Buckshot''' is a type of load for [[12 gauge]] '''shotgun shells'''. The particular version that is standard-issue in [[Mazeworld]] are 12 gauge shells containing 8 pellets of 00 buckshot. |
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=== Mazeworld overview === | === Mazeworld overview === | ||
{| | {| | ||
| '''Type''' | | '''Type''' | ||
+ | | [[Limb damage|LDV]] | ||
| Unarm | | Unarm | ||
| Light | | Light | ||
Line 50: | Line 41: | ||
| HEV | | HEV | ||
|- | |- | ||
- | | '''Bullet''' | + | | '''Bullet''' |
+ | | '''+1''' | ||
| 18% | | 18% | ||
| 17% | | 17% | ||
Line 110: | Line 102: | ||
*Avoiding '''heavily armored targets''', unless the contestant is positively sure to hit a lesser-armored weak point. | *Avoiding '''heavily armored targets''', unless the contestant is positively sure to hit a lesser-armored weak point. | ||
- | *It must be noted that '''failure threshold modifiers''' work differently with buckshot than with any other type of ammunition, since the amount of pellets that hit the target are dependent on the total score. For every [[Secondary effect|increased accuracy]] occurrence, the amount of pellets that hit is '''your score +1'''. Likewise, for every [[Secondary effect|decreased accuracy]] occurrence, '''your score -1'''. | + | *It must be noted that '''failure threshold modifiers''' work differently with buckshot than with any other type of ammunition, since the amount of pellets that hit the target are dependent on the total score. For every [[Secondary effect|increased accuracy]] (FT-1) occurrence, the amount of pellets that hit is '''your score +1'''. Likewise, for every [[Secondary effect|decreased accuracy]] (FT+1) occurrence, '''your score -1'''. |
== Gallery == | == Gallery == |
Revision as of 15:57, 10 July 2013
Buckshot is a type of load for 12 gauge shotgun shells. The particular version that is standard-issue in Mazeworld are 12 gauge shells containing 8 pellets of 00 buckshot.
Mazeworld overview
Type | LDV | Unarm | Light | Hardskin | Kevlar-2 | Kevlar-3 | Kevlar-4 | HEV |
Bullet | +1 | 18% | 17% | 15% | 10% | 4% | 0% | 0% |
The above chart applies for ONE pellet, and may be multiplied by the amount of pellets that hit the target (up to 8).
Dice score | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Pellets hitting | 0 | 1 | 2 | 3 | 4 | 4 | 5 | 5 | 6 | 7 | 8 |
- Available for purchase in a gun shop or a weapon shop, in boxes of 20 or 100 rounds
- Costs 40 P$ for 20 rounds, and 200 P$ for 100 rounds
- Value of a single round is 2 P$
- Recoil level of this round is 3 - Normal
- Propels up to 8 pellets per shot
- Availability of this caliber:
- Can be found at random in the rooms
- WPN-3 crate: 80 shells ; AMMO-4 crate: 60 shells ; AMMO-5 crate: 60 shells
Usage notes
Using buckshot ammunition inside shotgun has a main trait that bullets don't have: damage is variable. It can be treated as both an advantage and a weakness:
- The advantage: Even if the dice score is poor, the contestant may still be able to hit his/her target (although with minimum power) unless he/she scores a critical failure.
- The drawback: Whereas bullets almost always hit at full power, buckshot doesn't, unless the contestant scores 12, in which case all eight pellets hit. Because of this, the failure threshold is not useful - only your actual dice score is.
Because of this, shotguns are played a little differently than other firearms. Whether those traits can be helpful or not depend mostly on the contestant's strategy and style, although there are a few recommendations:
- Avoiding heavily armored targets, unless the contestant is positively sure to hit a lesser-armored weak point.
- It must be noted that failure threshold modifiers work differently with buckshot than with any other type of ammunition, since the amount of pellets that hit the target are dependent on the total score. For every increased accuracy (FT-1) occurrence, the amount of pellets that hit is your score +1. Likewise, for every decreased accuracy (FT+1) occurrence, your score -1.
Gallery
Buckshot and slug comparison. |
See also
- Wikipedia article on shotgun shells in general