Buckshot (no ontology)

From Mazeworld

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=== Usage notes ===
=== Usage notes ===
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Buckshot ammunition has a main trait that single-projectile ammunition don't have: '''damage is variable'''. It can be treated as both an advantage and a weakness:
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Buckshot has a main trait that single-projectile ammunition don't have: it is a '''multiple-projectile''' type of ammunition. It can be treated as both an advantage and a weakness:
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*<span style="color: #00ff00">The advantage:</span> Even if the dice score is poor, the [[Contestant|contestant]] '''may still be able to hit his/her target''' (although with minimum power) unless he/she scores a critical failure.
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*<span style="color: #00ff00">The advantage:</span> Even if the dice score is poor, the [[Contestant|contestant]] '''may still be able to hit his/her target''' (although only a small amount of projectiles will hit) unless he/she scores a critical failure.
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*<span style="color: red">The drawback:</span> Whereas bullets almost always hit at full power, '''buckshot doesn't''', unless the contestant scores 12, in which case all eight pellets hit. Because of this, '''the failure threshold is not useful''' - only your actual dice score is.
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*<span style="color: red">The drawback:</span> Whereas single-projectile ammunition almost always deal the same amount of damage, '''multiple-projectile ammunition doesn't''', unless the contestant scores 12, in which case all of them hit. Because of this, '''the failure threshold is not useful''' - only your actual dice score is.
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Because of this, shotguns are played a little differently than other firearms. Whether those traits can be helpful or not depend mostly on the contestant's strategy and style, although there are a few recommendations:
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Whether those traits can be helpful or not depend mostly on the contestant's strategy and style, although there are a few recommendations:
*Avoiding '''heavily armored targets''', unless the contestant is positively sure to hit a lesser-armored weak point.
*Avoiding '''heavily armored targets''', unless the contestant is positively sure to hit a lesser-armored weak point.
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*It must be noted that '''failure threshold modifiers''' work differently with buckshot than with any other type of ammunition, since the amount of pellets that hit the target are dependent on the total score. For every [[Secondary effect|increased accuracy]] (FT-1) occurrence, the amount of pellets that hit is '''your score +1'''. Likewise, for every [[Secondary effect|decreased accuracy]] (FT+1) occurrence, '''your score -1'''.
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*It must be noted that '''failure threshold modifiers''' work differently with multiple-projectile ammunition than with single-projectile ammunition, since the amount of projectiles hitting the target depends on the dice score itself. For every [[Secondary effect|increased accuracy]] (FT-1) occurrence, '''add 1 to the dice score'''. Likewise, for every [[Secondary effect|decreased accuracy]] (FT+1) occurrence, '''substract 1 to the dice score'''.
== Gallery ==
== Gallery ==

Revision as of 21:02, 23 August 2013

Buckshot is a type of load for 12 gauge shotgun shells. The particular version that is standard-issue in Mazeworld are 12 gauge shells containing 8 pellets of 00 buckshot.

Mazeworld overview

Type LDV Unarm Light Hardskin Kevlar-2 Kevlar-3 Kevlar-4 HEV
Bullet +1 18% 17% 15% 10% 4% 0% 0%

The above chart applies for ONE pellet, and may be multiplied by the amount of pellets that hit the target (up to 8).

Dice score 2 3 4 5 6 7 8 9 10 11 12
Pellets hitting 0 1 2 3 4 4 5 5 6 7 8

How to read this?

  • Available for purchase in a gun shop or a weapon shop, in boxes of 20 or 100 rounds
  • Costs 40 P$ for 20 rounds, and 200 P$ for 100 rounds
  • Value of a single round is 2 P$
  • Recoil level of this round is 3 - Normal
  • Propels up to 8 pellets per shot
  • Availability of this caliber:

Usage notes

Buckshot has a main trait that single-projectile ammunition don't have: it is a multiple-projectile type of ammunition. It can be treated as both an advantage and a weakness:

  • The advantage: Even if the dice score is poor, the contestant may still be able to hit his/her target (although only a small amount of projectiles will hit) unless he/she scores a critical failure.
  • The drawback: Whereas single-projectile ammunition almost always deal the same amount of damage, multiple-projectile ammunition doesn't, unless the contestant scores 12, in which case all of them hit. Because of this, the failure threshold is not useful - only your actual dice score is.

Whether those traits can be helpful or not depend mostly on the contestant's strategy and style, although there are a few recommendations:

  • Avoiding heavily armored targets, unless the contestant is positively sure to hit a lesser-armored weak point.
  • It must be noted that failure threshold modifiers work differently with multiple-projectile ammunition than with single-projectile ammunition, since the amount of projectiles hitting the target depends on the dice score itself. For every increased accuracy (FT-1) occurrence, add 1 to the dice score. Likewise, for every decreased accuracy (FT+1) occurrence, substract 1 to the dice score.

Gallery

(image) (image)
Buckshot and slug comparison.

See also