Flechette (no ontology)
From Mazeworld
(Difference between revisions)
(→Usage notes) |
SU Tempest (Talk | contribs) |
||
Line 9: | Line 9: | ||
| '''Load''' | | '''Load''' | ||
| colspan="2" | '''20x''' flechette | | colspan="2" | '''20x''' flechette | ||
- | |||
- | |||
- | |||
|- | |- | ||
| '''Country''' | | '''Country''' | ||
Line 20: | Line 17: | ||
|- | |- | ||
| [[Recoil]] | | [[Recoil]] | ||
- | | colspan="2" | ''' | + | | colspan="2" | '''4''' - Heavy |
|} | |} | ||
</div> | </div> | ||
- | '''Flechette''' is a type of load for [[12 gauge]] '''shotgun shells'''. | + | '''Flechette''' is a type of load for [[12 gauge]] '''shotgun shells'''. It contains twenty 1-inch long penetrating steel flechettes. |
=== Mazeworld overview === | === Mazeworld overview === | ||
Line 66: | Line 63: | ||
|- | |- | ||
| Flechettes hitting | | Flechettes hitting | ||
- | | 0 | + | | ''Always 0'' |
- | | | + | | 4d5-8 |
- | | | + | | 4d5-6 |
- | | | + | | 4d5-4 |
- | | | + | | 4d5-2 |
- | | | + | | 4d5 |
- | | | + | | 4d5+2 |
- | | | + | | 4d5+4 |
- | | | + | | 4d5+6 |
- | | | + | | 4d5+8 |
- | | 20 | + | | ''Always 20'' |
|} | |} | ||
<span style="font-size:80%;">[[Damage chart|How to read this?]]</span> | <span style="font-size:80%;">[[Damage chart|How to read this?]]</span> | ||
Line 87: | Line 84: | ||
* Availability of this caliber: | * Availability of this caliber: | ||
** Can be found at random in the [[room|rooms]] | ** Can be found at random in the [[room|rooms]] | ||
+ | |||
=== Usage notes === | === Usage notes === | ||
- | Flechette | + | Flechette is a '''multiple-projectile''' type of ammunition. The amount of projectiles hitting the target is variable, and is also influenced by the failure threshold; lower scores mean less chances to hit, and higher scores mean higher chances to hit. |
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | *It must be noted that '''failure threshold modifiers''' work differently with multiple-projectile ammunition than with single-projectile ammunition. For every [[Secondary effect|increased accuracy]] (FT-1) occurrence, '''add 1 to the dice score'''. Likewise, for every [[Secondary effect|decreased accuracy]] (FT+1) occurrence, '''subtract 1 to the dice score'''. | |
- | *It must be noted that '''failure threshold modifiers''' work differently with multiple-projectile ammunition than with single-projectile ammunition | + | |
**Should the modified result ends up being 12 or greater, it counts as a '''critical hit of a natural 12'''. Likewise, if the modified result ends up being 2 or less, it counts as a '''critical failure of a natural 2'''. | **Should the modified result ends up being 12 or greater, it counts as a '''critical hit of a natural 12'''. Likewise, if the modified result ends up being 2 or less, it counts as a '''critical failure of a natural 2'''. | ||
Revision as of 06:17, 25 April 2014
Flechette is a type of load for 12 gauge shotgun shells. It contains twenty 1-inch long penetrating steel flechettes.
Mazeworld overview
Type | LDV | Unarm | Light | Hardskin | Kevlar-2 | Kevlar-3 | Kevlar-4 | HEV |
Bullet | +0 | 8% | 8% | 7% | 5% | 4% | 2% | 1% |
The above chart applies for ONE pellet, and may be multiplied by the amount of pellets that hit the target (up to 20).
Dice score | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Flechettes hitting | Always 0 | 4d5-8 | 4d5-6 | 4d5-4 | 4d5-2 | 4d5 | 4d5+2 | 4d5+4 | 4d5+6 | 4d5+8 | Always 20 |
- Available for purchase in a gun shop or a weapon shop, in boxes of 10 or 50 rounds
- Costs 30 P$ for 10 rounds, and 150 P$ for 50 rounds
- Value of a single round is 3 P$
- Recoil level of this round is 3 - Normal
- Propels up to 20 flechette per shot
- Availability of this caliber:
- Can be found at random in the rooms
Usage notes
Flechette is a multiple-projectile type of ammunition. The amount of projectiles hitting the target is variable, and is also influenced by the failure threshold; lower scores mean less chances to hit, and higher scores mean higher chances to hit.
- It must be noted that failure threshold modifiers work differently with multiple-projectile ammunition than with single-projectile ammunition. For every increased accuracy (FT-1) occurrence, add 1 to the dice score. Likewise, for every decreased accuracy (FT+1) occurrence, subtract 1 to the dice score.
- Should the modified result ends up being 12 or greater, it counts as a critical hit of a natural 12. Likewise, if the modified result ends up being 2 or less, it counts as a critical failure of a natural 2.
Gallery
What flechettes look like. |
See also
- Wikipedia article on shotgun shells in general