Delicatessen (no ontology)
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=== Rules of a delicatessen === | === Rules of a delicatessen === | ||
- | *Sells ''' | + | *Sells '''8''' random types of [[List of food items|food]] |
- | * | + | *Sells '''2d4''' exemplaries of every food type displayed. |
*Buys back food items for '''50%''' of their value. | *Buys back food items for '''50%''' of their value. | ||
*'''Accepts''' credit. | *'''Accepts''' credit. | ||
*'''Accepts''' [[Valuable|valuables]] and will exchange them for money or credit. | *'''Accepts''' [[Valuable|valuables]] and will exchange them for money or credit. | ||
- | * | + | *Buy 8 items or more and receive a 10% discount on the total amount to pay on checkout. |
When threatened, a '''food merchant''' will attempt calming down the [[Contestant|contestant]] by offering him/her the stolen swag for free. This is however a trap; the stolen food will be [[Poison|spiked with cyanide]].<br /> | When threatened, a '''food merchant''' will attempt calming down the [[Contestant|contestant]] by offering him/her the stolen swag for free. This is however a trap; the stolen food will be [[Poison|spiked with cyanide]].<br /> |
Revision as of 15:11, 6 February 2014
A delicatessen (sometimes simply a deli) is a business in Mazeworld specialized in buying and selling food items. They double as a restaurant of sorts, since food can be eaten on the spot, or taken away. People in charge of delicatessen are called food merchants.
Rules of a delicatessen
- Sells 8 random types of food
- Sells 2d4 exemplaries of every food type displayed.
- Buys back food items for 50% of their value.
- Accepts credit.
- Accepts valuables and will exchange them for money or credit.
- Buy 8 items or more and receive a 10% discount on the total amount to pay on checkout.
When threatened, a food merchant will attempt calming down the contestant by offering him/her the stolen swag for free. This is however a trap; the stolen food will be spiked with cyanide.
Threatening or attacking a food merchant gives the contestant a code orange, and killing one instantly increases it to a code red.
If a food merchant dies, they will drop the following:
- Syringe of cyanide
- His/her clothes: A t-shirt, a baseball cap, mountain pants and regular shoes
- A big purse
- All the food in the shop, as well as the shop's till, are locked in the crate they came from, and so permanently.
Products sold
See also
- Encounters, section Shops and Services
- The DF Chef for a service dedicated to selling high-quality food that can only be eaten on the spot