Forge (no ontology)

From Mazeworld

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(Rules of a forge)
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A '''forge''' is a business in [[Mazeworld]] specialized in buying and selling '''melee [[Weapon|weapons]]''', specifically '''Class 5''' and '''Handgear'''. and, for the rare cases of Class 5 weapons with some, [[Ammunition|ammunition]]. Forges are specialized and won't deal with firearms at all.They are much rarer than the [[Gun shop|gun shops]] as they are not [[Gameplay mechanics|scripted encounters]].
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A '''forge''' is a business in [[Mazeworld]] specialized in buying and selling '''melee [[Weapon|weapons]]''', specifically '''Class 5''' and '''Handgear'''. and, for the rare cases of Class 5 weapons with some, [[Ammunition|ammunition]]. Forges are specialized and won't deal with firearms at all.
Forges are their own kind of [[Room|roomstyle]]. If this forge is occupied by a working '''blacksmith''', then the forge is an active shop and can be used as such.
Forges are their own kind of [[Room|roomstyle]]. If this forge is occupied by a working '''blacksmith''', then the forge is an active shop and can be used as such.

Revision as of 14:51, 29 May 2014

A forge is a business in Mazeworld specialized in buying and selling melee weapons, specifically Class 5 and Handgear. and, for the rare cases of Class 5 weapons with some, ammunition. Forges are specialized and won't deal with firearms at all.

Forges are their own kind of roomstyle. If this forge is occupied by a working blacksmith, then the forge is an active shop and can be used as such.

Rules of a forge

  • Sells 8 random Class 5 and/or Handgear weapons.
  • Only sells ammunition for the weapons on the list, if applicable.
  • Only sells one exemplary of every weapon displayed.
  • Only sells the equivalent of a big box of ammo of every caliber displayed, if applicable.
  • Buys back all types of weapons, ammo and accessories for 50% of their value.
  • Accepts credit.
  • Accepts valuables and will exchange them for money or credit.
  • For 3 weapons bought, all subsequent purchases are 50% off (valid until the contestant leaves the room).

When threatened, a blacksmith will use his/her personal weapon, a Taser M26, on the contestant to stun him/her and prevent him from attacking any further.
Threatening or attacking a blacksmith gives the contestant a code orange, and killing one instantly increases it to a code red.

If a blacksmith dies, they will drop the following:

  • Tantou
  • Load-bearing gear: 1x Utility rig
  • Clothing and armor: T-Shirt, Baseball cap, Mountain pants, Regular shoes
  • A big purse
  • All the weapons and ammunition in the shop, as well as the shop's till, are locked in the crate they came from, and so permanently.

Products sold

See also