Forge (no ontology)
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- | A '''forge''' is a business in [[Mazeworld]] specialized in buying and selling '''melee [[Weapon|weapons]]''', specifically '''Class 5''' and '''Handgear'''. and, for the rare cases of Class 5 weapons with some, [[Ammunition|ammunition]]. Forges are specialized and won't deal with firearms at all | + | A '''forge''' is a business in [[Mazeworld]] specialized in buying and selling '''melee [[Weapon|weapons]]''', specifically '''Class 5''' and '''Handgear'''. and, for the rare cases of Class 5 weapons with some, [[Ammunition|ammunition]]. Forges are specialized and won't deal with firearms at all. |
Forges are their own kind of [[Room|roomstyle]]. If this forge is occupied by a working '''blacksmith''', then the forge is an active shop and can be used as such. | Forges are their own kind of [[Room|roomstyle]]. If this forge is occupied by a working '''blacksmith''', then the forge is an active shop and can be used as such. |
Revision as of 14:51, 29 May 2014
A forge is a business in Mazeworld specialized in buying and selling melee weapons, specifically Class 5 and Handgear. and, for the rare cases of Class 5 weapons with some, ammunition. Forges are specialized and won't deal with firearms at all.
Forges are their own kind of roomstyle. If this forge is occupied by a working blacksmith, then the forge is an active shop and can be used as such.
Rules of a forge
- Sells 8 random Class 5 and/or Handgear weapons.
- Only sells ammunition for the weapons on the list, if applicable.
- Only sells one exemplary of every weapon displayed.
- Only sells the equivalent of a big box of ammo of every caliber displayed, if applicable.
- Buys back all types of weapons, ammo and accessories for 50% of their value.
- Accepts credit.
- Accepts valuables and will exchange them for money or credit.
- For 3 weapons bought, all subsequent purchases are 50% off (valid until the contestant leaves the room).
When threatened, a blacksmith will use his/her personal weapon, a Taser M26, on the contestant to stun him/her and prevent him from attacking any further.
Threatening or attacking a blacksmith gives the contestant a code orange, and killing one instantly increases it to a code red.
If a blacksmith dies, they will drop the following:
- Tantou
- Load-bearing gear: 1x Utility rig
- Clothing and armor: T-Shirt, Baseball cap, Mountain pants, Regular shoes
- A big purse
- All the weapons and ammunition in the shop, as well as the shop's till, are locked in the crate they came from, and so permanently.
Products sold
- Class 5 weapons
- Handgear
- Ammunition if applicable, depending on the weapons sold
See also
- Other shops and services
- Gun shop for a firearms only shop
- Weapon shop for a dealer selling all kinds of weapons