Buckshot (no ontology)

From Mazeworld

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=== Usage notes ===
=== Usage notes ===
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Buckshot has a main trait that single-projectile ammunition don't have: it is a '''multiple-projectile''' type of ammunition. It can be treated as both an advantage and a weakness:
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Buckshot is a '''multiple-projectile''' type of ammunition. The amount of projectiles hitting the target is variable, and is also influenced by the failure threshold; lower scores mean less chances to hit, and higher scores mean higher chances to hit.
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*<span style="color: #00ff00">The advantage:</span> Even if the dice score is poor, the [[Contestant|contestant]] '''may still be able to hit his/her target''' (although only a small amount of projectiles will hit) unless he/she scores a critical failure.
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*It must be noted that '''failure threshold modifiers''' work differently with multiple-projectile ammunition than with single-projectile ammunition. For every [[Secondary effect|increased accuracy]] (FT-1) occurrence, '''add 1 to the dice score'''. Likewise, for every [[Secondary effect|decreased accuracy]] (FT+1) occurrence, '''subtract 1 to the dice score'''.
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*<span style="color: red">The drawback:</span> Whereas single-projectile ammunition almost always deal the same amount of damage, '''multiple-projectile ammunition doesn't''', because the full load of projectiles rarely ALL hit the target, unless the contestant scores 12, in which case they do all hit.
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Whether those traits can be helpful or not depend mostly on the contestant's strategy and style, although there are a few recommendations:
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*Avoiding '''heavily armored targets''', unless the contestant is positively sure to hit a lesser-armored weak point.
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*It must be noted that '''failure threshold modifiers''' work differently with multiple-projectile ammunition than with single-projectile ammunition, since the amount of projectiles hitting the target depends on the dice score itself. For every [[Secondary effect|increased accuracy]] (FT-1) occurrence, '''add 1 to the dice score'''. Likewise, for every [[Secondary effect|decreased accuracy]] (FT+1) occurrence, '''subtract 1 to the dice score'''.
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**Should the modified result ends up being 12 or greater, it counts as a '''critical hit of a natural 12'''. Likewise, if the modified result ends up being 2 or less, it counts as a '''critical failure of a natural 2'''.
**Should the modified result ends up being 12 or greater, it counts as a '''critical hit of a natural 12'''. Likewise, if the modified result ends up being 2 or less, it counts as a '''critical failure of a natural 2'''.

Revision as of 05:13, 25 April 2014

Buckshot (Also known as standard buckshot, or full-power buckshot) is a type of load for 12 gauge shotgun shells, and one of the most common. It is called "full-power" as a contrast to the lower-powered and lower-recoiling Tactical buckshot.

Mazeworld overview

Type LDV Unarm Light Hardskin Kevlar-2 Kevlar-3 Kevlar-4 HEV
Bullet +0 40% 38% 32% 21% 9% 3% 1%

The above chart applies for ONE pellet, and may be multiplied by the amount of pellets that hit the target (up to 9).

Dice score 2 3 4 5 6 7 8 9 10 11 12
Pellets hitting Always 0 3d3-3 3d3-3 3d3-2 3d3-1 3d3 3d3+1 3d3+1 3d3+2 3d3+2 Always 9

How to read this?

  • Available for purchase in a gun shop or a weapon shop, in boxes of 20 or 100 rounds
  • Costs 40 P$ for 20 rounds, and 200 P$ for 100 rounds
  • Value of a single round is 2 P$
  • Recoil level of this round is 3 - Normal
  • Propels up to 8 pellets per shot
  • Availability of this caliber:

Usage notes

Buckshot is a multiple-projectile type of ammunition. The amount of projectiles hitting the target is variable, and is also influenced by the failure threshold; lower scores mean less chances to hit, and higher scores mean higher chances to hit.

  • It must be noted that failure threshold modifiers work differently with multiple-projectile ammunition than with single-projectile ammunition. For every increased accuracy (FT-1) occurrence, add 1 to the dice score. Likewise, for every decreased accuracy (FT+1) occurrence, subtract 1 to the dice score.
    • Should the modified result ends up being 12 or greater, it counts as a critical hit of a natural 12. Likewise, if the modified result ends up being 2 or less, it counts as a critical failure of a natural 2.

Gallery

(image) (image)
Buckshot and slug comparison.

See also