Flechette (no ontology)
From Mazeworld
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| '''Price''' | | '''Price''' | ||
- | | colspan="2" | ''' | + | | colspan="2" | '''3''' [[Parallar|P$]] per shell |
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| [[Recoil]] | | [[Recoil]] | ||
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<span style="font-size:80%;">[[Damage chart|How to read this?]]<br/>Note: If the roll results were to exceed 20, treat it as 20 as there is no more than 20 flechettes per shell.</span> | <span style="font-size:80%;">[[Damage chart|How to read this?]]<br/>Note: If the roll results were to exceed 20, treat it as 20 as there is no more than 20 flechettes per shell.</span> | ||
- | * Available for purchase in a [[gun shop]] or a [[weapon shop]], in boxes of ''' | + | * Available for purchase in a [[gun shop]] or a [[weapon shop]], in retail boxes of '''5''' rounds ('''15 P$/box''') |
- | + | ||
* Value of a single round is '''3 P$''' | * Value of a single round is '''3 P$''' | ||
* [[Recoil]] level of this round is '''3 - Normal''' | * [[Recoil]] level of this round is '''3 - Normal''' |
Revision as of 05:09, 7 June 2014
Flechette is a type of load for 12 gauge shotgun shells. It contains twenty 1-inch long penetrating steel flechettes.
Mazeworld overview
Type | LDV | Unarm | Light | Hardskin | Kevlar-2 | Kevlar-3 | Kevlar-4 | HEV |
Bullet | +0 | 8% | 8% | 7% | 5% | 4% | 2% | 1% |
The above chart applies for ONE pellet, and may be multiplied by the amount of pellets that hit the target (up to 20).
Dice score | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Flechettes hitting | Always 0 | 4d5-8 | 4d5-6 | 4d5-4 | 4d5-2 | 4d5 | 4d5+2 | 4d5+4 | 4d5+6 | 4d5+8 | Always 20 |
How to read this?
Note: If the roll results were to exceed 20, treat it as 20 as there is no more than 20 flechettes per shell.
- Available for purchase in a gun shop or a weapon shop, in retail boxes of 5 rounds (15 P$/box)
- Value of a single round is 3 P$
- Recoil level of this round is 3 - Normal
- Propels up to 20 flechette per shot
- Availability of this caliber:
- Can be found at random in the rooms
Usage notes
Flechette is a multiple-projectile type of ammunition. The amount of projectiles hitting the target is variable, and is also influenced by the failure threshold; lower scores mean less chances to hit, and higher scores mean higher chances to hit.
- It must be noted that failure threshold modifiers work differently with multiple-projectile ammunition than with single-projectile ammunition. For every increased accuracy (FT-1) occurrence, add 1 to the dice score. Likewise, for every decreased accuracy (FT+1) occurrence, subtract 1 to the dice score.
- Should the modified result ends up being 12 or greater, it counts as a critical hit of a natural 12. Likewise, if the modified result ends up being 2 or less, it counts as a critical failure of a natural 2.
Gallery
What flechettes look like. |
See also
- Wikipedia article on shotgun shells in general