Gun shop (no ontology)
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*Only sells ammunition and accessories for the firearms on the list; only '''one''' non-magazine accessory of each type compatible, per firearm. | *Only sells ammunition and accessories for the firearms on the list; only '''one''' non-magazine accessory of each type compatible, per firearm. | ||
*Only sells '''one''' exemplary of every weapon displayed. | *Only sells '''one''' exemplary of every weapon displayed. | ||
- | *Only sells the equivalent of '''five | + | *Only sells the equivalent of '''five retail boxes of ammo''' of every caliber displayed. |
*Only sells up to '''five standard magazines''' (Belts are considered as such) and '''one non-standard magazine''' (extended, drums, etc), or equivalent, for every weapon on display (it does not stack if multiple weapons are compatible with one same type of magazine/etc; the maximums are always 5/1). | *Only sells up to '''five standard magazines''' (Belts are considered as such) and '''one non-standard magazine''' (extended, drums, etc), or equivalent, for every weapon on display (it does not stack if multiple weapons are compatible with one same type of magazine/etc; the maximums are always 5/1). | ||
*Buys back firearms, ammunition and accessories for '''50%''' of their value. | *Buys back firearms, ammunition and accessories for '''50%''' of their value. |
Revision as of 22:59, 12 June 2014
A gun shop is, as the name implies, a business in Mazeworld specialized in buying and selling firearms, ammunition and weapon accessories. Gun shops are very popular businesses in Mazeworld, as firearms and ammunition are a common consumer good alongside food and clothes.
Rules of a gun shop
- Sells 16 random firearms.
- Only sells ammunition and accessories for the firearms on the list; only one non-magazine accessory of each type compatible, per firearm.
- Only sells one exemplary of every weapon displayed.
- Only sells the equivalent of five retail boxes of ammo of every caliber displayed.
- Only sells up to five standard magazines (Belts are considered as such) and one non-standard magazine (extended, drums, etc), or equivalent, for every weapon on display (it does not stack if multiple weapons are compatible with one same type of magazine/etc; the maximums are always 5/1).
- Buys back firearms, ammunition and accessories for 50% of their value.
- Accepts credit.
- Accepts valuables and will exchange them for money or credit.
- For 2 weapons bought, the third is free.
When threatened, the firearms dealer will use his/her personal weapon, a Benelli M4 Super 90, on the contestant and will not hesitate to use deadly force if attacked.
Threatening or attacking a firearms dealer can give the contestant a code orange, and killing one can increase it to a code red.
If a firearms dealer dies, they will drop the following:
- Benelli M4 Super 90 shotgun
- Load-bearing gear: Tacfighter T4/Shotgunner vest
- 21x 12 gauge buckshot
- Clothing and armor: T-Shirt, Baseball cap, Mountain pants, Regular shoes
- A big purse
- All the weapons, ammunition and accessories of the shop, as well as the shop's till, are permanently locked in the crate they came from.
Products sold
- Class 1 weapons
- Class 2 weapons
- Class 3 weapons
- Class 4 weapons
- Ammunition for weapons of Classes 1-4
- Weapon accessories
See also
- Other shops and services
- Weapon shop for a dealer selling all kinds of weapons
- Forge for a Class 5 weapon only shop