Flechette (no ontology)
From Mazeworld
(Difference between revisions)
SU Tempest (Talk | contribs) |
SU Tempest (Talk | contribs) (→Mazeworld overview) |
||
Line 64: | Line 64: | ||
| Flechettes hitting | | Flechettes hitting | ||
| ''Always 0'' | | ''Always 0'' | ||
- | | | + | | 2d6-2 |
- | | | + | | 2d8-2 |
- | | | + | | 2d10-2 |
- | | | + | | 1d20 |
+ | | 2d10 | ||
| 4d5 | | 4d5 | ||
- | | | + | | 5d4 |
- | | | + | | 4d4+4 |
- | | | + | | 10d2 |
- | + | ||
| ''Always 20'' | | ''Always 20'' | ||
|} | |} |
Revision as of 15:03, 14 August 2014
Flechette is a type of load for 12 gauge shotgun shells. It contains twenty 1-inch long penetrating steel flechettes.
Mazeworld overview
Type | LDV | Unarm | Light | Hardskin | Kevlar-2 | Kevlar-3 | Kevlar-4 | HEV |
Bullet | +0 | 8% | 8% | 7% | 5% | 4% | 2% | 1% |
The above chart applies for ONE pellet, and may be multiplied by the amount of pellets that hit the target (up to 20).
Dice score | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Flechettes hitting | Always 0 | 2d6-2 | 2d8-2 | 2d10-2 | 1d20 | 2d10 | 4d5 | 5d4 | 4d4+4 | 10d2 | Always 20 |
How to read this?
Note: If the roll results were to exceed 20, treat it as 20 as there is no more than 20 flechettes per shell.
- Available for purchase in a gun shop or a weapon shop, in retail boxes of 5 rounds (15 P$/box)
- Value of a single round is 3 P$
- Recoil level of this round is 3 - Normal
- Propels up to 20 flechette per shot
- Availability of this caliber:
- Can be found at random in the rooms
Usage notes
Flechette is a multiple-projectile type of ammunition. The amount of projectiles hitting the target is variable, and is also influenced by the failure threshold; lower scores mean less chances to hit, and higher scores mean higher chances to hit.
- It must be noted that failure threshold modifiers work differently with multiple-projectile ammunition than with single-projectile ammunition. For every increased accuracy (FT-1) occurrence, add 1 to the dice score. Likewise, for every decreased accuracy (FT+1) occurrence, subtract 1 to the dice score.
- Should the modified result ends up being 12 or greater, it counts as a critical hit of a natural 12. Likewise, if the modified result ends up being 2 or less, it counts as a critical failure of a natural 2.
Gallery
What flechettes look like. |
See also
- Wikipedia article on shotgun shells in general