Forge (no ontology)
From Mazeworld
(Difference between revisions)
SU Tempest (Talk | contribs) (→Rules of a forge) |
SU Tempest (Talk | contribs) |
||
Line 23: | Line 23: | ||
=== Rules of a forge === | === Rules of a forge === | ||
- | *Sells ''' | + | *Sells '''12''' random [[List of Class 5 Weapons|Class 5]] and/or [[List of Handgear|Handgear]] weapons. |
*Only sells ammunition for the weapons on the list, if applicable. | *Only sells ammunition for the weapons on the list, if applicable. | ||
*Only sells '''one''' exemplary of every weapon displayed. | *Only sells '''one''' exemplary of every weapon displayed. | ||
- | * | + | *Sells '''X#1d11-1 retail boxes of standard ammunition''' of every type displayed, when applicable. |
- | *Buys back | + | *Buys back Class 5L and 5S weapons, Handgear, related ammo and accessories for '''50%''' of their value. |
*'''Accepts''' credit. | *'''Accepts''' credit. | ||
*'''Accepts''' [[Valuable|valuables]] and will exchange them for money or credit. | *'''Accepts''' [[Valuable|valuables]] and will exchange them for money or credit. |
Revision as of 00:14, 26 July 2014
A forge is a business in Mazeworld specialized in buying and selling melee weapons, specifically Class 5 and Handgear. and, for the rare cases of Class 5 weapons with some, ammunition. Forges are specialized and won't deal with firearms at all.
Forges are their own kind of roomstyle. If this forge is occupied by a working blacksmith, then the forge is an active shop and can be used as such.
Rules of a forge
- Sells 12 random Class 5 and/or Handgear weapons.
- Only sells ammunition for the weapons on the list, if applicable.
- Only sells one exemplary of every weapon displayed.
- Sells X#1d11-1 retail boxes of standard ammunition of every type displayed, when applicable.
- Buys back Class 5L and 5S weapons, Handgear, related ammo and accessories for 50% of their value.
- Accepts credit.
- Accepts valuables and will exchange them for money or credit.
- For 2 weapons bought, the third is free.
When threatened, a blacksmith will use his/her personal weapon, a Tantou.
Threatening or attacking a blacksmith can give the contestant a code orange, and killing one can increase it to a code red.
If a blacksmith dies, they will drop the following:
- Tantou
- Load-bearing gear: 1x Utility rig
- Clothing and armor: T-Shirt, Baseball cap, Mountain pants, Regular shoes
- A big purse
- All the weapons and ammunition in the shop, as well as the shop's till, are permanently locked in the crate they came from.
Products sold
- Class 5 weapons
- Handgear
- Ammunition if applicable, depending on the weapons sold
See also
- Other shops and services
- Gun shop for a firearms only shop
- Weapon shop for a dealer selling all kinds of weapons