Gun shop (no ontology)
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*Sells '''12''' random firearms. | *Sells '''12''' random firearms. | ||
*Sells '''one''' exemplary of every firearm displayed, or '''1d6''' bundles for Class 4 weapons. | *Sells '''one''' exemplary of every firearm displayed, or '''1d6''' bundles for Class 4 weapons. | ||
- | *Sells ''' | + | *Sells '''1d11-1 retail boxes of FMJ ammunition''' per caliber displayed for sale. For shotgun shells, it is per shell type instead. |
*Sells '''1d6 standard magazines''' per weapon for sale, and '''1d3-1 non-standard magazines''' of each type per weapon for sale (one separate roll for each type). | *Sells '''1d6 standard magazines''' per weapon for sale, and '''1d3-1 non-standard magazines''' of each type per weapon for sale (one separate roll for each type). | ||
*Sells '''3d4 random non-magazine accessories''', irrelevant of the weapons and ammunition for sale. | *Sells '''3d4 random non-magazine accessories''', irrelevant of the weapons and ammunition for sale. |
Revision as of 17:13, 13 August 2014
A gun shop is, as the name implies, a business in Mazeworld specialized in buying and selling firearms, ammunition and weapon accessories. Gun shops are very popular businesses in Mazeworld, as firearms and ammunition are a common consumer good alongside food and clothes.
Rules of a gun shop
- Sells 12 random firearms.
- Sells one exemplary of every firearm displayed, or 1d6 bundles for Class 4 weapons.
- Sells 1d11-1 retail boxes of FMJ ammunition per caliber displayed for sale. For shotgun shells, it is per shell type instead.
- Sells 1d6 standard magazines per weapon for sale, and 1d3-1 non-standard magazines of each type per weapon for sale (one separate roll for each type).
- Sells 3d4 random non-magazine accessories, irrelevant of the weapons and ammunition for sale.
- Buys back firearms, ammunition and accessories for 50% of their value.
- Accepts credit.
- Accepts valuables and will exchange them for money or credit.
- For 2 weapons bought, the third is free.
When threatened, the firearms dealer will use his/her personal weapon, a Benelli M4 Super 90, on the contestant and will not hesitate to use deadly force if attacked.
Threatening or attacking a firearms dealer can give the contestant a code orange, and killing one can increase it to a code red.
If a firearms dealer dies, they will drop the following:
- Benelli M4 Super 90 shotgun
- Load-bearing gear: Tacfighter T4/Shotgunner vest
- 21x 12 gauge buckshot
- Clothing and armor: T-Shirt, Baseball cap, Mountain pants, Regular shoes
- A big purse
- All the weapons, ammunition and accessories of the shop, as well as the shop's till, are permanently locked in the crate they came from.
Products sold
- Class 1 weapons
- Class 2 weapons
- Class 3 weapons
- Class 4 weapons
- Ammunition for weapons of Classes 1-4
- Weapon accessories
See also
- Other shops and services
- Weapon shop for a dealer selling all kinds of weapons
- Forge for a Class 5 weapon only shop