Gun shop (no ontology)

From Mazeworld

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(Rules of a gun shop)
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Revision as of 14:55, 18 October 2014

A gun shop is, as the name implies, a business in Mazeworld specialized in buying and selling firearms, ammunition and weapon accessories. Gun shops are very popular businesses in Mazeworld, as firearms and ammunition are a common consumer good alongside food and clothes.

Rules of a gun shop

  • Sells 12 random firearms.
  • Sells one exemplary of every firearm displayed, or 1d6 bundles for Class 4 weapons.
  • Sells 1d11-1 retail boxes of FMJ ammunition per caliber displayed for sale. For shotgun shells, it is per shell type instead.
  • Sells 1d6 standard magazines per weapon for sale, and 1d3-1 non-standard magazines of each type per weapon for sale (one separate roll for each type).
  • Sells 3d4 random non-magazine accessories, irrelevant of the weapons and ammunition for sale.
  • Buys back firearms, ammunition and accessories for 50% of their value.
  • Accepts credit.
  • Accepts valuables and will exchange them for money or credit.
  • For 2 weapons bought, the third is free.

When threatened, the firearms dealer will use his/her personal weapon, a Benelli M4 Super 90, on the contestant and will not hesitate to use deadly force if attacked.
Threatening or attacking a firearms dealer can give the contestant a code orange, and killing one can increase it to a code red.

If a firearms dealer dies, they will drop the following:

Products sold

See also