List of body armors (no ontology)
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* '''B!''': Bullet-proof | * '''B!''': Bullet-proof | ||
* '''M!''': Half melee damage | * '''M!''': Half melee damage | ||
+ | * '''X!''': Explosion-proof | ||
* '''CO''': [[Crafting]]-only item. Such items do not have prices. | * '''CO''': [[Crafting]]-only item. Such items do not have prices. | ||
* '''P''': [[Trauma plate]] carriers - these vests can be upgraded with trauma plates. | * '''P''': [[Trauma plate]] carriers - these vests can be upgraded with trauma plates. | ||
Line 53: | Line 54: | ||
| Unsp. | | Unsp. | ||
| 1800 P$ | | 1800 P$ | ||
- | | '''M!''' | + | | '''M!''', '''X!''' |
|- | |- | ||
| Flak jacket | | Flak jacket | ||
Line 66: | Line 67: | ||
| '''P''' | | '''P''' | ||
|- | |- | ||
- | | | + | | HEV Suit |
| HEV | | HEV | ||
| Whole body except Head, Hands | | Whole body except Head, Hands | ||
Line 75: | Line 76: | ||
| Unsp. | | Unsp. | ||
| 3500 P$ | | 3500 P$ | ||
- | | '''HUD''', '''R''', '''B!''', '''M!''' | + | | '''HUD''', '''R''', '''B!''', '''M!''', '''X!''' |
|- | |- | ||
| Heavy Dyneema vest | | Heavy Dyneema vest |
Revision as of 16:31, 19 December 2014
Tags
The tags used in the table refer to secondary effects.
- R: Fire-retardant
- HUD: Provides a Vital Heads-Up Display
- B!: Bullet-proof
- M!: Half melee damage
- X!: Explosion-proof
- CO: Crafting-only item. Such items do not have prices.
- P: Trauma plate carriers - these vests can be upgraded with trauma plates.
List
Name | AC | Limbs covered | Blunt | Sharp | Piercing | Explosion | Weight | Cost | Tags |
Composite body armor | Kevlar-4 | Upper body | PROOF | PROOF | PROOF | Not resistant | 14 | N/A | CO, R, M!, P |
Dou-sode armor | Kevlar-2 | Upper body, Shoulders | PROOF | PROOF | Resistant | Not resistant | Unsp. | 725 P$ | M! |
EOD suit | Kevlar-3 | Whole body except Head, Hands | PROOF | Resistant | Resistant | PROOF | Unsp. | 1800 P$ | M!, X! |
Flak jacket | Hardskin | Upper body | PROOF | Resistant | Resistant | Not resistant | 14 | 400 P$ | P |
HEV Suit | HEV | Whole body except Head, Hands | PROOF | PROOF | PROOF | Resistant | Unsp. | 3500 P$ | HUD, R, B!, M!, X! |
Heavy Dyneema vest | Kevlar-3 | Upper body | PROOF | PROOF | PROOF | Not resistant | 9 | 750 P$ | M!, P |
Heavy stab vest | Kevlar-2 | Upper body | PROOF | PROOF | PROOF | Not resistant | 9 | 550 P$ | M! |
Lab coat | Hardskin | Upper body, Lower body, Arms | Resistant | Resistant | Not resistant | Not resistant | 5 | 90 P$ | None |
Light Dyneema vest | Kevlar-2 | Upper body | PROOF | PROOF | PROOF | Not resistant | 9 | 500 P$ | P |
Light stab vest | Hardskin | Upper body | PROOF | PROOF | Resistant | Not resistant | 5 | 250 P$ | M! |
Medieval armor (top) | Kevlar-2 | Upper body | PROOF | PROOF | Resistant | Not resistant | Unsp. | 600 P$ | M! |
Powered Combat Vest | HEV | Upper body | PROOF | PROOF | PROOF | Resistant | 14 | 2500 P$ | M! |
SRA Riot vest | Kevlar-3 | Upper body, Shoulders | PROOF | PROOF | PROOF | Not resistant | 14 | 1100 P$ | P, M! |
Twaron vest | Kevlar-2 | Upper body | PROOF | Resistant | Resistant | Not resistant | 9 | 550 P$ | R, P |
Type-2 Kevlar vest | Kevlar-2 | Upper body | PROOF | Resistant | Resistant | Not resistant | 9 | 400 P$ | P |
Type-3 Kevlar vest | Kevlar-3 | Upper body | PROOF | Resistant | Resistant | Not resistant | 9 | 600 P$ | P |
Type-4 Kevlar vest | Kevlar-4 | Upper body | PROOF | Resistant | Resistant | Not resistant | 9 | 950 P$ | P |
Extra information
Extra tags:
- VarAC: Variable Armor Class.
- Color: Customizable colors
Affected clothing:
- HEV Suit: VarAC (1 battery repairs 0.50 condition), Color
- Powered Combat Vest: VarAC (1 battery repairs 1.00 condition)
Variable AC
Armor Class changes according to its current condition.
- 3.01 points and above: HEV AC
- 2.01 - 3.00 points: Kevlar-4 AC
- 1.01 - 2.00 points: Kevlar-3 AC
- 0.01 - 1.00 points: Kevlar-2 AC
- The suit critically fails and breaks down as usual when down to 0 points.
Variable AC clothing can be repaired by charging them with HITB batteries. Battery/condition ratios are displayed above.
Customizable colors
The HEV Suit and Helmet are capable of altering their color to fit the user's preferences. HEV gear has two colors, the default scheme is Orange/Gray. The suit may adapt its color scheme according to the user's requests, and may even accept non-plain colors; patterns and camouflage are valid options.