CAWS buckshot (no ontology)
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* Value of a single round is '''3 P$''' | * Value of a single round is '''3 P$''' | ||
* [[Recoil]] level of this round is '''3 - Normal''' | * [[Recoil]] level of this round is '''3 - Normal''' | ||
- | * Propels up to ''' | + | * Propels up to '''9''' pellets per shot. |
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- | + | ||
=== Usage notes === | === Usage notes === |
Revision as of 04:37, 24 December 2014
CAWS buckshot is a type of load for the special-purpose 12 gauge belted cartridge developed by Heckler & Koch and Olin/Winchester for use in the Heckler & Koch CAWS. It is a non-conventional buckshot shotgun shell.
Mazeworld overview
The variant used in Mazeworld uses tungsten 00 buckshot, a load that was supposedly never made by H&K (tungsten pellets they developed only included #2 buckshot), for the sake of simplicity in order to keep the same pellet mechanics as regular buckshot.
Type | LDV | Unarm | Light | Hardskin | Kevlar-2 | Kevlar-3 | Kevlar-4 | HEV |
Bullet (1 pellet) | +1 | 36% | 31% | 25% | 19% | 11% | 4% | 2% |
The above chart applies for ONE pellet, and may be multiplied by the amount of pellets that hit the target (up to 8).
Dice score | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Pellets hitting | Always 0 | 2d4-2 | 1d8-1 | 1d8-1 | 1d9-1 | 1d9 | 2d5-1 | 2d5-1 | 3d3 | 3d3 | Always 9 |
- Available for purchase in a gun shop or a weapon shop, in retail boxes of 10 rounds (30 P$/box)
- Value of a single round is 3 P$
- Recoil level of this round is 3 - Normal
- Propels up to 9 pellets per shot.
Usage notes
Buckshot is a multiple-projectile type of ammunition. The amount of projectiles hitting the target is variable, and is also influenced by the failure threshold; lower scores mean less chances to hit, and higher scores mean higher chances to hit.
- It must be noted that failure threshold modifiers work differently with multiple-projectile ammunition than with single-projectile ammunition. For every increased accuracy (FT-1) occurrence, add 1 to the dice score. Likewise, for every decreased accuracy (FT+1) occurrence, subtract 1 to the dice score.
- Should the modified result ends up being 12 or greater, it counts as a critical hit of a natural 12. Likewise, if the modified result ends up being 2 or less, it counts as a critical failure of a natural 2.
Gallery
Two dummy rounds, and a live round with plastic casing. |