Rubber buckshot (no ontology)
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*It must be noted that '''failure threshold modifiers''' work differently with multiple-projectile ammunition than with single-projectile ammunition. For every [[Secondary effect|increased accuracy]] (FT-1) occurrence, '''add 1 to the dice score'''. Likewise, for every [[Secondary effect|decreased accuracy]] (FT+1) occurrence, '''subtract 1 to the dice score'''. | *It must be noted that '''failure threshold modifiers''' work differently with multiple-projectile ammunition than with single-projectile ammunition. For every [[Secondary effect|increased accuracy]] (FT-1) occurrence, '''add 1 to the dice score'''. Likewise, for every [[Secondary effect|decreased accuracy]] (FT+1) occurrence, '''subtract 1 to the dice score'''. | ||
- | ** | + | **If the score of a particular shot is modified by FT so that it would be '''over 11''', it is '''treated as being a 11'''. Likewise, in case the score of a particular shot is modified by FT so that it would be '''under 3''', it is '''treated as being a 3'''. |
Rubber buckshot is also a '''less-lethal''' shell, designed to incapacitate. The projectiles it fires, while still capable of causing damage, is designed to NOT penetrate the target, and should instead bounce on the body of the target, causing bruises. | Rubber buckshot is also a '''less-lethal''' shell, designed to incapacitate. The projectiles it fires, while still capable of causing damage, is designed to NOT penetrate the target, and should instead bounce on the body of the target, causing bruises. |
Revision as of 18:33, 12 March 2015
Rubber buckshot (Also known as less-lethal buckshot) is a type of load for 12 gauge shotgun shells. In lieu of containing lead shot, this shell contains less-lethal rubber buckshot. It has much less chances to penetrate, and is designed to stun and incapacitate rather than kill. Beware, as these shells are still capable of causing lethal damage, especially if fired excessively or aimed at the head.
Mazeworld overview
Type | LDV | Unarm | Light | Hardskin | Kevlar-2 | Kevlar-3 | Kevlar-4 | HEV |
Bullet | -3 | 5% | 4% | 3% | 2% | 1% | 0% | 0% |
The above chart applies for ONE pellet, and may be multiplied by the amount of pellets that hit the target (up to 9).
Dice score | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Pellets hitting | 0 | 0 | 0 | 1d5 | 1d7 | 1d9 | 1d8+1 | 2d4+1 | 3d3 | 9 | 9 |
- Available for purchase in a gun shop or a weapon shop, in retail boxes of 10 rounds (20 P$/box)
- Value of a single round is 2 P$
- Recoil level of this round is 4 - Heavy
- Affects the firearm's Wear rate: Condition x0.5, Cleanliness x0.5
- Propels up to 9 pellets per shot
Usage notes
Rubber buckshot is a multiple-projectile type of ammunition. The amount of projectiles hitting the target is variable, and is also influenced by the failure threshold; lower scores mean less chances to hit, and higher scores mean higher chances to hit.
- It must be noted that failure threshold modifiers work differently with multiple-projectile ammunition than with single-projectile ammunition. For every increased accuracy (FT-1) occurrence, add 1 to the dice score. Likewise, for every decreased accuracy (FT+1) occurrence, subtract 1 to the dice score.
- If the score of a particular shot is modified by FT so that it would be over 11, it is treated as being a 11. Likewise, in case the score of a particular shot is modified by FT so that it would be under 3, it is treated as being a 3.
Rubber buckshot is also a less-lethal shell, designed to incapacitate. The projectiles it fires, while still capable of causing damage, is designed to NOT penetrate the target, and should instead bounce on the body of the target, causing bruises.
- Less-lethal ammunition has a chance to stun the target, per successful hit.
- Rubber buckshot has a 20% chance to stun the target for 1 turn, per pellet hit. Multiple stunning hits may stack up the stun duration.
Gallery
Shell and rubber shot |
See also
- Wikipedia article on shotgun shells in general