CAWS flechette (no ontology)
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| '''Type''' | | '''Type''' | ||
| [[Limb damage|LDV]] | | [[Limb damage|LDV]] | ||
- | | | + | | <span style="color: white">C1</span> |
- | | | + | | <span style="color: #AAAAAA">C2</span> |
- | | | + | | <span style="color: #666666">C3</span> |
- | | | + | | <span style="color: cyan">A1</span> |
- | | | + | | <span style="color: #00FF00">A2</span> |
- | | | + | | <span style="color: yellow">A3</span> |
- | | | + | | <span style="color: orange">A4</span> |
+ | | <span style="color: red">A5</span> | ||
|- | |- | ||
| '''Bullet''' | | '''Bullet''' |
Revision as of 15:52, 4 June 2015
CAWS flechette is a type of load for the special-purpose 12 gauge belted cartridge developed by Heckler & Koch and Olin/Winchester for use in the Heckler & Koch CAWS. It is a non-conventional flechette shotgun shell.
Mazeworld overview
The variant used in Mazeworld uses 1 inch long flechettes made of tungsten, and is based on a purely theoretical load which was only mentioned in passing as a possible future plan for CAWS shell loads. For all intents and purposes, it does not exist, even as a prototype, in real life. We have included it to offer more ammunition types for the CAWS.
Type | LDV | C1 | C2 | C3 | A1 | A2 | A3 | A4 | A5 |
Bullet | +1 | 15% | 14% | 14% | 12% | 10% | 9% | 5% | 3% |
The above chart applies for ONE flechette, and may be multiplied by the amount of flechette that hit the target (up to 20). How to read this?
- Available for purchase in a gun shop or a weapon shop, in retail boxes of 5 rounds (40 P$/box)
- Value of a single round is 8 P$
- Recoil level of this round is 3 - Normal
- Propels up to 20 flechette per shot.
Usage notes
Flechette is a multiple-projectile type of ammunition. The amount of projectiles hitting the target is variable, and is also influenced by the failure threshold; lower scores mean less chances to hit, and higher scores mean higher chances to hit.
- It must be noted that failure threshold modifiers work differently with multiple-projectile ammunition than with single-projectile ammunition. For every increased accuracy (FT-1) occurrence, add 1 to the dice score. Likewise, for every decreased accuracy (FT+1) occurrence, subtract 1 to the dice score.
- Should the modified result ends up being 12 or greater, it counts as a critical hit of a natural 12. Likewise, if the modified result ends up being 2 or less, it counts as a critical failure of a natural 2.
Gallery
Two dummy rounds, and a live round with plastic casing. |