Clothing shop (no ontology)

From Mazeworld

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(Rules of a clothes shop)
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*Sells '''4''' random [[Trauma plates]]
*Sells '''4''' random [[Trauma plates]]
*Has a 75% chance to sell '''1d4''' [[Gas mask|gas masks]]
*Has a 75% chance to sell '''1d4''' [[Gas mask|gas masks]]
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*Only sells '''one''' exemplary of every item displayed.
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*Only sells '''one''' exemplary of every item displayed, except gas masks (up to 4).
*Buys back clothes, armor and backpack for '''50%''' of their value.
*Buys back clothes, armor and backpack for '''50%''' of their value.
*'''Accepts''' credit.
*'''Accepts''' credit.

Revision as of 09:37, 29 April 2016

A clothing shop is a business in Mazeworld specialized, as the name implies, in buying and selling clothing and armor items. They may also sell backpacks. People in charge of clothes shops are called tailors.

Rules of a clothes shop

  • Sells 12 random pieces of Clothing
  • Sells 8 random pieces of Armor
  • Sells 12 random Load-bearing gear items
  • Sells 4 random Trauma plates
  • Has a 75% chance to sell 1d4 gas masks
  • Only sells one exemplary of every item displayed, except gas masks (up to 4).
  • Buys back clothes, armor and backpack for 50% of their value.
  • Accepts credit.
  • Accepts valuables and will exchange them for money or credit.
  • Delivery service: The shop may transfer all purchases to the Contestant's bank vault instead of being given in person, for a fee (200 P$ in a town shop, 800 P$ in an UA shop)

When threatened, a tailor will attempt defending themselves, and will threaten to stab the contestant if he/she doesn't stop, drop any items the contestant attempted to steal (if any), and leave the room.
Threatening or attacking a tailor can give the contestant a code orange, and killing one can increase it to a code red.

If a tailor dies, they will drop the following:

Products sold

See also