Slug (no ontology)
From Mazeworld
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=== Mazeworld overview === | === Mazeworld overview === | ||
* Damage multipliers: | * Damage multipliers: | ||
- | ** Against [[Protection chart|Unarmored (Cx) Armor Classes]] | + | ** Against [[Protection chart|Unarmored (Cx) Armor Classes]]: 1x [[Pain]], 1.2x [[Limb damage]] |
- | ** Against [[Protection chart|Armored (Ax) Armor Classes]] | + | ** Against [[Protection chart|Armored (Ax) Armor Classes]]: 0.5x [[Pain]], 0.5x [[Limb damage]] |
** [[Weapon maintenance|Wear rate]] per shot: Condition x1 / Cleanliness x2 | ** [[Weapon maintenance|Wear rate]] per shot: Condition x1 / Cleanliness x2 | ||
* Retail value of a standard shell (Regular/SP): '''7 P$ /round''' | * Retail value of a standard shell (Regular/SP): '''7 P$ /round''' |
Revision as of 23:23, 14 March 2017
Slug is a projectile type for 12 gauge shotgun shells. 12 gauge slug shells contain a single projectile, a rifled slug made out of bare, unjacketed lead.
Mazeworld overview
- Damage multipliers:
- Against Unarmored (Cx) Armor Classes: 1x Pain, 1.2x Limb damage
- Against Armored (Ax) Armor Classes: 0.5x Pain, 0.5x Limb damage
- Wear rate per shot: Condition x1 / Cleanliness x2
- Retail value of a standard shell (Regular/SP): 7 P$ /round
Usage notes
There are no specific usage notes for this projectile type.
See also
- Wikipedia article on shotgun shells in general