CAWS incendiary slug (no ontology)
From Mazeworld
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=== Mazeworld overview === | === Mazeworld overview === | ||
+ | * Damage multipliers: | ||
+ | ** Against [[Protection chart|Unarmored (Cx) Armor Classes]]: 1x [[Pain]], 1.2x [[Limb damage]] | ||
+ | ** Against [[Protection chart|Armored (Ax) Armor Classes]]: 0.5x [[Pain]], 0.5x [[Limb damage]] | ||
+ | ** [[Weapon maintenance|Wear rate]] per shot: Condition x1 / Cleanliness x2 | ||
+ | * Retail value of a standard shell (Regular/SP): '''12 P$ /round''' | ||
- | + | === Usage notes === | |
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- | + | * On a successful hit, the target will be [[Secondary effects#Elemental|set on fire]]. | |
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== See also == | == See also == |
Latest revision as of 00:13, 15 March 2017
CAWS incendiary slug is a projectile type for 12 gauge CAWS shells. CAWS incendiary slug shells contain a single, special projectile similar to a standard slug, but augmented with a highly flammable magnesium-based compound, designated MgX charge for "magnesium explosive charge". Each shell contains about 2 MgX charges. They are similar to their regular counterpart, but propel the slug at a higher velocity, in order to cause more damage.
Mazeworld overview
- Damage multipliers:
- Against Unarmored (Cx) Armor Classes: 1x Pain, 1.2x Limb damage
- Against Armored (Ax) Armor Classes: 0.5x Pain, 0.5x Limb damage
- Wear rate per shot: Condition x1 / Cleanliness x2
- Retail value of a standard shell (Regular/SP): 12 P$ /round
Usage notes
- On a successful hit, the target will be set on fire.