List of headgear (no ontology)
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* 0.01 - 1.00 points: '''A2''' | * 0.01 - 1.00 points: '''A2''' | ||
* 0.00 points: '''A1'''. Note that at 0 points, a VarAC piece of armor does not actually break down. This makes such armor effectively indestructible. | * 0.00 points: '''A1'''. Note that at 0 points, a VarAC piece of armor does not actually break down. This makes such armor effectively indestructible. | ||
+ | |||
+ | Protection ratings (either as Armor Class or as AC tier increases) listed on the event lines assume it is fully charged. For event lines with protection rating displayed as '''AC tier +X''', treat it as follows: | ||
+ | * 3.01 points and above: '''AC tier increase as listed''' | ||
+ | * 2.01 - 3.00 points: '''As listed minus one (-1)''' | ||
+ | * 1.01 - 2.00 points: '''As listed minus two (-2)''' | ||
+ | * 0.01 - 1.00 points: '''As listed minus three (-3)''' | ||
+ | * 0.00 points: '''As listed minus four (-4)'''. | ||
Variable AC clothing can be "repaired" by charging them with [[Crafting|HITB batteries]]. Battery/condition ratios are displayed above. Inserting one HITB battery into a VarAC piece of armor costs 1 turn. | Variable AC clothing can be "repaired" by charging them with [[Crafting|HITB batteries]]. Battery/condition ratios are displayed above. Inserting one HITB battery into a VarAC piece of armor costs 1 turn. |
Revision as of 19:47, 20 October 2018
Tags
The tags used in the table refer to secondary effects.
- ^: Ballistic protective headgear
- F: Face concealing
- C: Classy
- G: Protection against gas-based attacks
- Xfg: Blocks face gear ; cannot wear face gear items while this item is worn.
- M!: Half melee damage
- X!: Explosion-proof
- R: Fire retardant
- CR: Can be cut into Rags, with rag yield multiplier (0.5x or 2x). No multiplier listed = 1x.
- MD x: Maximum clothing durability is x units instead of 4 (extends the "brand new" range; e.g. MD 5 means Max durability 5)
- NVG: Integrated Night vision goggles (behave the same way as the face gear version; same battery life of 100 turns, and still requires WL2 batteries)
List
Name | AC | Blunt | Sharp | Piercing | Weight | Cost | Tags |
Balaclava | C2 | Resistant | Not resistant | Not resistant | 1 | 10 P$ | CR-0.5x |
Bandana | C2 | Resistant | Not resistant | Not resistant | 1 | 40 P$ | CR-0.5x |
Baseball cap | C2 | Resistant | Not resistant | Not resistant | 3 | 70 P$ | None |
Beret | C2 | Resistant | Not resistant | Not resistant | 3 | 60 P$ | None |
Boonie hat | C2 | Resistant | Resistant | Not resistant | 3 | 100 P$ | None |
Bowler hat | C2 | Resistant | Not resistant | Not resistant | 3 | 60 P$ | C |
Cerashield helmet | A4 | PROOF | PROOF | Resistant | 9 | 1000 P$ | ^ |
Chef hat | C2 | Not resistant | Not resistant | Not resistant | 1 | 40 P$ | None |
Cop hat | C2 | Resistant | Not resistant | Not resistant | 3 | 90 P$ | CR-0.5x |
Cowboy hat | C2 | Resistant | Not resistant | Not resistant | 9 | 65 P$ | None |
D armor helmet | A3 | PROOF | PROOF | PROOF | 9 | 600 P$ | ^ |
EOD helmet | A3 | PROOF | PROOF | PROOF | 22 | 1500 P$ | F, M!, X!, Xfg |
Fedora | C2 | Resistant | Not resistant | Not resistant | 5 | 150 P$ | C |
Full-face helmet | C3 | PROOF | PROOF | Resistant | 14 | 350 P$ | F, M!, Xfg |
Hard hat | A1 | PROOF | Resistant | Not resistant | 5 | 200 P$ | M! |
K armor helmet | A3 | PROOF | PROOF | Resistant | 9 | 500 P$ | ^ |
Kabuto-menpo | A1 | PROOF | PROOF | PROOF | 22 | 650 P$ | ^, F |
M1 helmet | A1 | PROOF | Resistant | Not resistant | 5 | 110 P$ | ^ |
MASKA helmet | A4 | PROOF | PROOF | PROOF | 14 | 1550 P$ | ^, F, M!, Xfg |
Medieval helm | A2 | PROOF | PROOF | Not resistant | 22 | 400 P$ | ^, M!, Xfg |
Pimp zebra hat | C2 | Resistant | Not resistant | Not resistant | 3 | 50 P$ | None |
Power Armor Helmet | A5 | PROOF | PROOF | PROOF | 14 | N/A | ^, F, G, Xfg, R, M!, X! |
Power Armor Helmet Mark II | A5 | PROOF | PROOF | PROOF | 14 | N/A | ^, F, G, Xfg, R, M!, X!, MD 5, NVG |
SRA Face-Shield helmet | A3 | PROOF | PROOF | PROOF | 9 | 900 P$ | ^, F, M!, Xfg |
Steel helmet | A1 | PROOF | PROOF | Resistant | 5 | 160 P$ | ^ |
T armor helmet | A2 | PROOF | PROOF | Resistant | 9 | 400 P$ | ^, R |
Titanium/Steel armor helmet | A4 | PROOF | PROOF | PROOF | 5 | 1250 P$ | ^ |
Top hat | C2 | Resistant | Not resistant | Not resistant | 3 | 75 P$ | C |
Ushanka | C3 | Resistant | Resistant | Resistant | 5 | 55 P$ | None |
Extra information
Extra tags:
- VarAC: Variable Armor Class.
Affected clothing:
- Power Armor Helmet, Power Armor Helmet Mark II: VarAC (1 battery repairs 1.00 condition)
Variable AC
Armor Class changes according to its current condition.
- 3.01 points and above: A5
- 2.01 - 3.00 points: A4
- 1.01 - 2.00 points: A3
- 0.01 - 1.00 points: A2
- 0.00 points: A1. Note that at 0 points, a VarAC piece of armor does not actually break down. This makes such armor effectively indestructible.
Protection ratings (either as Armor Class or as AC tier increases) listed on the event lines assume it is fully charged. For event lines with protection rating displayed as AC tier +X, treat it as follows:
- 3.01 points and above: AC tier increase as listed
- 2.01 - 3.00 points: As listed minus one (-1)
- 1.01 - 2.00 points: As listed minus two (-2)
- 0.01 - 1.00 points: As listed minus three (-3)
- 0.00 points: As listed minus four (-4).
Variable AC clothing can be "repaired" by charging them with HITB batteries. Battery/condition ratios are displayed above. Inserting one HITB battery into a VarAC piece of armor costs 1 turn.