Head maid (no ontology)

From Mazeworld

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{|
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| '''Common name'''
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| colspan="2" | Head maid
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|-
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| '''Other names'''
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| colspan="2" | None
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|-
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| '''Category'''
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| colspan="2" | Human
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|-
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| '''Average height'''
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| colspan="2" | '''Varies''' <span style="font-size:70%;">([[Physio code]])</span>
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|-
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| '''Alignment'''
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| colspan="2" | <span style="color: #00ff00">Peaceful</span>
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| [[Ally Join|Can be tamed?]]
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| colspan="2" | <span style="color: #00ff00">Yes</span>
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|-
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| '''Body type'''
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| colspan="2" | Soft flesh
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|-
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| '''Armor class'''
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| colspan="2" | See overview
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|-
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| '''Strength perk'''
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| colspan="2" | '''None'''
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</div>
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As it takes a certain amount of time for a non-privately employed/owned maid to reach the status of head maid, they are most of the time already employed/owned maids who have been chosen or promoted by their employers for the job. Reasons for the promotion are variable, ranging from simple trust, to experience in the job, or even expertise in other, non-maidwork related skills (typically marksmanship, due to their assigned weapon).
As it takes a certain amount of time for a non-privately employed/owned maid to reach the status of head maid, they are most of the time already employed/owned maids who have been chosen or promoted by their employers for the job. Reasons for the promotion are variable, ranging from simple trust, to experience in the job, or even expertise in other, non-maidwork related skills (typically marksmanship, due to their assigned weapon).
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'''Head maids''' are also noted for having a particular special ability. Being both an experienced servant and a capable leader of other maids, the head maid may, if provoked in combat, give up a turn to '''summon 2 subordinates with random weapons''' to aid her and dispatch whatever menace she may face. This ability is also available if that head maid is the [[contestant]]'s ally, and may defend the team as required.
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=== Specifications ===
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At the end of the fight, the maids are dismissed and will not follow their superior.
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NOTE: This ability can only be used once per fight. It is subjected to a fixed FT of 5; it can thus fail. Attempting to summon works like a normal attack and consumes the head maid's turn.
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{|
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| '''AC'''
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| colspan="2" | '''Perk'''
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| colspan="2" | '''HEAD group'''
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| colspan="2" | '''BODY group'''
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| colspan="2" | '''LIMBS group'''
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| colspan="2" | '''EXTR. group'''
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| colspan="2" | '''Weak points'''
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|-
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| ''Human''
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| colspan="2" | None
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| colspan="2" | 1 head
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| colspan="2" | Humanoid upper/lower
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| colspan="2" | 2 arms, 2 legs
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| colspan="2" | 2 hands, 2 feet, teeth
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| colspan="2" | 2 eyes'''(F)''', genitals
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|}
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=== Overview ===
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{|
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| colspan="2" | '''Skeleton type'''
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| colspan="2" | '''Body type'''
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| colspan="2" | '''CBT?'''
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| colspan="2" | '''CUW?'''
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| colspan="2" | '''LAW?'''
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|-
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| colspan="2" | Normal
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| colspan="2" | Soft flesh
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| colspan="2" | Yes
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| colspan="2" | Yes
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| colspan="2" | Yes
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|}
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'''Specifications of a head maid…'''
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<span style="font-size:80%;">[[Encounter specs|How to read this?]]</span>
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*'''Armor class:''' Regulated by clothing and armor
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=== Other data ===
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*'''HEAD group:''' Head
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*'''BODY group:''' Upper and lower body
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*'''LIMBS group:''' 2 arms, 2 legs
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*'''EXTREMITIES group:''' 2 prehensile hands, 2 feet, mouth with teeth ('''facial''')
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*'''WEAK POINTS:''' 2 eyes ('''facial'''), genitals
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*'''Skeleton type:''' Human ([[Broken limb|Human broken limbs rules]])
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*'''Body type:''' Soft flesh
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*'''Can be tamed:''' <span style="color: #00ff00">Yes</span> - Proposing a higher wage is the usual method.
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*'''Can use weapons and firearms:''' Yes, and will actively use them
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*'''Are they protected by the [[Wanted Level|law]]:''' Yes - Attacking one warrants a Code Orange, killing one warrants a Code Red.
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*Other notes: '''Always female ♀/futanari ⚥''', '''Loyal ally''' ; If an ally to the contestant, will consider the contestant as her master/mistress. '''Can summon 2 armed [[maid|maids]] in combat''' at will (ability can only be attempted once per fight, fixed FT 5.)
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*'''Carry the following weapons:'''
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*'''Is peaceful'''.
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*'''Can talk'''.
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*'''Is always female(♂) or futanari(⚥).'''.
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*'''Backup call ability''': See below.
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*Random [[List of Class 3 Weapons|Class 3]] weapon
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===== Equipment =====
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*Class 5 Long: [[Broom]]
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*[[Weapon|Weapons]]:
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** Random [[List of Class 3 weapons|Class 3]] weapons
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** Class 5 Long: [[Broom]]
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*'''Wear the following clothes:'''
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*[[Clothing and armor]]:
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**Headgear: None
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**Top: Tuxedo with shirt
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**Body armor: None
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**Arms addon: None
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**Bottom: Tuxedo trousers
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**Legs addon: None
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**Footwear: Leather shoes
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*Top: [[Maid suit]]
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*[[Backpack]]: Handbag
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*Bottom: [[Panties]]
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** 1 extra magazine for their weapons, if applicable
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*Footwear: [[Regular shoes]]
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** A [[Valuable|purse]]
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*[[Backpack]]: Handbag which contains 1 mag's worth of ammo for the Class 3 weapon, and a [[Valuable|purse]].
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If a contestant has a head maid as an ally, the contestant is considered to be her employer/owner.
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=== Backup call ===
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'''Head maids''' are also noted for having a particular special ability. Being both an experienced servant and a capable leader of other maids, the head maid may, if provoked in combat, give up a turn to '''summon 2 subordinates with random weapons''' to aid her and dispatch whatever menace she may face. This ability is also available if that head maid is the [[contestant]]'s ally, and may defend the team as required.
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At the end of the fight, the maids are dismissed and will not follow their superior.
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Head maids are versatile; they will gladly obey the [[Contestant|contestant]]'s orders, which they will regard as their superior, and will attempt, if needed, to rally up other maids and butlers they see. They will do mostly anything ordered, pick up any weapon handed and change clothing if asked to, even if it means they are not recognized anymore as a head maid; &quot;only the bond with the employer counts, so long as the employer is satisfied&quot; is a saying associated to the job mindset of maids and butlers; if they have to dress up and act like a [[Maze Soldier]] for example, they will gladly do so.
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NOTE: This ability can only be used once per fight. It is subjected to a fixed FT of 5; it can thus fail. Attempting to summon works like a normal attack and consumes the head maid's turn.
=== Disguise ===
=== Disguise ===

Revision as of 00:03, 12 July 2013

A head maid is the direct superior to standard maids. Head maids are promoted maids, "commanding" a group varying between 5 and 30 maids and assigning them work in a set of rooms. Head maids are either promoted by the Game Masters, or their employers/owners, and are also given the task to protect their subordinates.
For this purpose, they are required by law to be issued a sidearm, a handbag, ammunition for the sidearm, as well as a purse, to be considered a head maid, again either by the GMs, or their employers/owners.
Head maids are always female(/futanari), but have a male(/otoko) counterpart, the chief butler.

Although this is rarer, head maids can also be directly employed by other inhabitants of the Mazes, typically to serve as the leader of already previously employed maids. They are often paid a higher wage than standard maids, but aside from the task of protecting and assigning work to their subordinates, head maids usually do the same tasks and jobs as standard ones.

Two types of head maids can be distinguished:

  • Head maids not working for anyone in particular in the Mazes are given work by the Game Masters themselves, and are paid a default wage of 120 P$/day. Typically, a head maid is promoted after a few years of work as a normal maid, or as the GMs see fit.
  • Head maids employed or owned by someone else, for whom they will work exclusively. Traditionally, on top of their subordinate supervision duties, a head maid will have a closer relationship to their employers/owners and are better trusted than standard maids to clean, for example, the employer/owner's room, or watching their belongings or personal effects. Head maids are in this sense, closer to being personal bodyguards and confidants.

A head maid is considered part of the Maze Personnel and is usually respected as such. Despite this, it remains one of the lowest ranking jobs in the Mazes. They are naturally less common than their subordinates and are more rarely seen.

As it takes a certain amount of time for a non-privately employed/owned maid to reach the status of head maid, they are most of the time already employed/owned maids who have been chosen or promoted by their employers for the job. Reasons for the promotion are variable, ranging from simple trust, to experience in the job, or even expertise in other, non-maidwork related skills (typically marksmanship, due to their assigned weapon).

Specifications

AC Perk HEAD group BODY group LIMBS group EXTR. group Weak points
Human None 1 head Humanoid upper/lower 2 arms, 2 legs 2 hands, 2 feet, teeth 2 eyes(F), genitals
Skeleton type Body type CBT? CUW? LAW?
Normal Soft flesh Yes Yes Yes

How to read this?

Other data

  • Is peaceful.
  • Can talk.
  • Is always female(♂) or futanari(⚥)..
  • Backup call ability: See below.
Equipment
  • Clothing and armor:
    • Headgear: None
    • Top: Tuxedo with shirt
    • Body armor: None
    • Arms addon: None
    • Bottom: Tuxedo trousers
    • Legs addon: None
    • Footwear: Leather shoes
  • Backpack: Handbag
    • 1 extra magazine for their weapons, if applicable
    • A purse

Backup call

Head maids are also noted for having a particular special ability. Being both an experienced servant and a capable leader of other maids, the head maid may, if provoked in combat, give up a turn to summon 2 subordinates with random weapons to aid her and dispatch whatever menace she may face. This ability is also available if that head maid is the contestant's ally, and may defend the team as required. At the end of the fight, the maids are dismissed and will not follow their superior.

NOTE: This ability can only be used once per fight. It is subjected to a fixed FT of 5; it can thus fail. Attempting to summon works like a normal attack and consumes the head maid's turn.

Disguise

See: Maid, section Disguise.

Gallery

Image needed!

See also