Buckshot (no ontology)
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=== Usage notes === | === Usage notes === | ||
- | Buckshot | + | Buckshot has a main trait that single-projectile ammunition don't have: it is a '''multiple-projectile''' type of ammunition. It can be treated as both an advantage and a weakness: |
- | *<span style="color: #00ff00">The advantage:</span> Even if the dice score is poor, the [[Contestant|contestant]] '''may still be able to hit his/her target''' (although | + | *<span style="color: #00ff00">The advantage:</span> Even if the dice score is poor, the [[Contestant|contestant]] '''may still be able to hit his/her target''' (although only a small amount of projectiles will hit) unless he/she scores a critical failure. |
- | *<span style="color: red">The drawback:</span> Whereas | + | *<span style="color: red">The drawback:</span> Whereas single-projectile ammunition almost always deal the same amount of damage, '''multiple-projectile ammunition doesn't''', unless the contestant scores 12, in which case all of them hit. Because of this, '''the failure threshold is not useful''' - only your actual dice score is. |
- | + | Whether those traits can be helpful or not depend mostly on the contestant's strategy and style, although there are a few recommendations: | |
*Avoiding '''heavily armored targets''', unless the contestant is positively sure to hit a lesser-armored weak point. | *Avoiding '''heavily armored targets''', unless the contestant is positively sure to hit a lesser-armored weak point. | ||
- | *It must be noted that '''failure threshold modifiers''' work differently with | + | *It must be noted that '''failure threshold modifiers''' work differently with multiple-projectile ammunition than with single-projectile ammunition, since the amount of projectiles hitting the target depends on the dice score itself. For every [[Secondary effect|increased accuracy]] (FT-1) occurrence, '''add 1 to the dice score'''. Likewise, for every [[Secondary effect|decreased accuracy]] (FT+1) occurrence, '''substract 1 to the dice score'''. |
== Gallery == | == Gallery == |
Revision as of 21:02, 23 August 2013
Buckshot is a type of load for 12 gauge shotgun shells. The particular version that is standard-issue in Mazeworld are 12 gauge shells containing 8 pellets of 00 buckshot.
Mazeworld overview
Type | LDV | Unarm | Light | Hardskin | Kevlar-2 | Kevlar-3 | Kevlar-4 | HEV |
Bullet | +1 | 18% | 17% | 15% | 10% | 4% | 0% | 0% |
The above chart applies for ONE pellet, and may be multiplied by the amount of pellets that hit the target (up to 8).
Dice score | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Pellets hitting | 0 | 1 | 2 | 3 | 4 | 4 | 5 | 5 | 6 | 7 | 8 |
- Available for purchase in a gun shop or a weapon shop, in boxes of 20 or 100 rounds
- Costs 40 P$ for 20 rounds, and 200 P$ for 100 rounds
- Value of a single round is 2 P$
- Recoil level of this round is 3 - Normal
- Propels up to 8 pellets per shot
- Availability of this caliber:
- Can be found at random in the rooms
- WPN-3 crate: 80 shells ; AMMO-4 crate: 60 shells ; AMMO-5 crate: 60 shells
Usage notes
Buckshot has a main trait that single-projectile ammunition don't have: it is a multiple-projectile type of ammunition. It can be treated as both an advantage and a weakness:
- The advantage: Even if the dice score is poor, the contestant may still be able to hit his/her target (although only a small amount of projectiles will hit) unless he/she scores a critical failure.
- The drawback: Whereas single-projectile ammunition almost always deal the same amount of damage, multiple-projectile ammunition doesn't, unless the contestant scores 12, in which case all of them hit. Because of this, the failure threshold is not useful - only your actual dice score is.
Whether those traits can be helpful or not depend mostly on the contestant's strategy and style, although there are a few recommendations:
- Avoiding heavily armored targets, unless the contestant is positively sure to hit a lesser-armored weak point.
- It must be noted that failure threshold modifiers work differently with multiple-projectile ammunition than with single-projectile ammunition, since the amount of projectiles hitting the target depends on the dice score itself. For every increased accuracy (FT-1) occurrence, add 1 to the dice score. Likewise, for every decreased accuracy (FT+1) occurrence, substract 1 to the dice score.
Gallery
Buckshot and slug comparison. |
See also
- Wikipedia article on shotgun shells in general