Weapon maintenance (no ontology)
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'''NOTE:''' The use of certain types of ammunition may already cause the shooter to suffer from extended critical failure range. If two different sources give the same effect, nothing changes, the effect simply comes from two sources rather than just one.<br/> | '''NOTE:''' The use of certain types of ammunition may already cause the shooter to suffer from extended critical failure range. If two different sources give the same effect, nothing changes, the effect simply comes from two sources rather than just one.<br/> | ||
- | Do note however, that the worst effect prevails. Shooting, for example, +P+ ammunition (critfail range extends to 2-3) in a seized up barrel (critfail range extends to | + | Do note however, that the worst effect prevails. Shooting, for example, +P+ ammunition (critfail range extends to 2-3) in a seized up barrel (critfail range extends to 2-5), the latter effect prevails. |
= Special cases = | = Special cases = |
Revision as of 10:28, 26 September 2013
Firearms have to be properly maintained in order to be kept running. Two statistics affect every firearm: Durability and Reliability.
Durability
Durability is the general condition of a firearm, representing its structural integrity. Two values related to Durability exist: the Durability Value (DV), and the actual Durability points.
Calculating a firearm's maximum durability points is done using the following formula:
- 20000 + (DV x 2000) = Max Durability
A firearm's DV is represented by either a negative or a positive number. A firearm with DV +3 would have a maximum durability of 26000 points. When a firearm is used, the Durability counter will go down by 1 for every attempted shot, including critical failures. Certain conditions may cause the firearm to lose Durability quickly, such as critical failure when using certain bullet types.
As a firearm is used, it gradually gets more worn over time. If maintenance isn't done, the firearm will lose in accuracy, until it reaches the point where it is completely useless; at this point, the firearm is damaged beyond repair and must be replaced.
Effects
When a contestant examines his/her firearms in order to check for their current status, they will only have the status effect; unless they are equipped with an ICIS bionic implant, which will reveal the accurate percentage (calculated this way: points remaining divided by maximum points).
- 100.00%: Brand new (Normal accuracy)
- 99.99% - 90.00%: Excellent (Normal accuracy)
- 89.99% - 70.00%: Good (Normal accuracy)
- 69.99% - 50.00%: Fair (Normal accuracy)
- 49.99% - 40.00%: Worn (FT+1)
- 39.99% - 25.00%: Poor (FT+2)
- 24.99% - 15.00%: Bad (FT+3)
- 14.99% - 5.00%: Terrible (FT+4)
- 4.99% - 1 shot remaining: Critical (FT+5)
- 0.00%: Catastrophic failure (Unusable)
Reliability
Reliability is the general ability of a firearm to resist dirt and grime accumulating in the action. Two values related to Reliability exist: the Reliability Value (RV), and the actual Reliability points.
Calculating a firearm's maximum reliability points is done using the following formula:
- 3000 + (RV x 450) = Max Reliability
A firearm's RV is represented by either a negative or a positive number. A firearm with RV +2 would have a maximum durability of 3900 points. When a firearm is used, the Reliability counter will go down by 1 for every attempted shot, including critical failures. Certain conditions may cause the firearm to lose Durability quickly, such as critical failure when using certain bullet types.
Effects
When a contestant examines his/her firearms in order to check for their current status, they will only have the status effect; unless they are equipped with an ICIS bionic implant, which will reveal the accurate percentage (calculated this way: points remaining divided by maximum points).
- 100.00%: Perfectly clean
- 99.99% - 60.00%: Clean
- 59.99% - 40.00%: Dirty (Critical failure range is 2-3)
- 39.99% - 20.00%: Grimy (Critical failure range is 2-4)
- 19.99% - 1 shot remaining: Seized up (Critical failure range is 2-5)
- 0.00%: Action jammed (The action is locked up, and the gun is completely unusable until it is cleaned)
NOTE: The use of certain types of ammunition may already cause the shooter to suffer from extended critical failure range. If two different sources give the same effect, nothing changes, the effect simply comes from two sources rather than just one.
Do note however, that the worst effect prevails. Shooting, for example, +P+ ammunition (critfail range extends to 2-3) in a seized up barrel (critfail range extends to 2-5), the latter effect prevails.
Special cases
Certain firearms do not follow the standard DV/RV system:
- Rocket launchers: Durability is fixed to 2000 points. There is no Reliability stat (no cleaning required).
- Grenade launchers: Durability is fixed to 5000 points, and Reliability is fixed to 500 points.
Care and repairs
Much like how the hospital room is the one-stop shop for healing and medical care, the Workshop is the one-stop shop for firearm maintenance, which will provide gunsmithing services; repairs and cleaning are done there.
Gun Cleaning Kit
Image needed! |
The Gun Cleaning Kit (GCK) is a set of cleaning tools for firearms.
- Weighs 1 unit.
- Sold in workshops for 200 P$ per item.
- Can be used on any firearm that requires maintenance.
- Each GCK can be used up to 3 times before being depleted.
- Each time a GCK is used on a firearm, it will restore 1000 reliability points.
DV/RV values
Please check this page: Firearm maintenance:DV/RV tables