Buckshot (no ontology)

From Mazeworld

(Difference between revisions)
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| '''Load'''
| '''Load'''
| colspan="2" | '''9x''' lead pellets
| colspan="2" | '''9x''' lead pellets
 +
|-
 +
| '''Energy'''
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| colspan="2" | '''350''' Joule/pellet
|-
|-
| '''Velocity'''
| '''Velocity'''
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* Costs '''40 P$''' for '''20''' rounds, and '''200 P$''' for '''100''' rounds
* Costs '''40 P$''' for '''20''' rounds, and '''200 P$''' for '''100''' rounds
* Value of a single round is '''2 P$'''
* Value of a single round is '''2 P$'''
-
* [[Recoil]] level of this round is '''3 - Normal'''
+
* [[Recoil]] level of this round is '''4 - Heavy'''
-
* Propels up to '''8''' pellets per shot
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* Propels up to '''9''' pellets per shot
* Availability of this caliber:
* Availability of this caliber:
** Can be found at random in the [[room|rooms]]
** Can be found at random in the [[room|rooms]]
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== See also ==
== See also ==
 +
*[[Tactical buckshot]]
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*[[Ammunition]]
*[[Ammunition]]
*[[Weapon]]
*[[Weapon]]

Revision as of 05:58, 25 April 2014

Buckshot (Also known as standard buckshot, or full-power buckshot) is a type of load for 12 gauge shotgun shells, and one of the most common. It is called "full-power" as a contrast to the lower-powered and lower-recoiling Tactical buckshot.

Mazeworld overview

Type LDV Unarm Light Hardskin Kevlar-2 Kevlar-3 Kevlar-4 HEV
Bullet +0 40% 38% 32% 21% 9% 3% 1%

The above chart applies for ONE pellet, and may be multiplied by the amount of pellets that hit the target (up to 9).

Dice score 2 3 4 5 6 7 8 9 10 11 12
Pellets hitting Always 0 3d3-3 3d3-3 3d3-2 3d3-1 3d3 3d3+1 3d3+1 3d3+2 3d3+2 Always 9

How to read this?

  • Available for purchase in a gun shop or a weapon shop, in boxes of 20 or 100 rounds
  • Costs 40 P$ for 20 rounds, and 200 P$ for 100 rounds
  • Value of a single round is 2 P$
  • Recoil level of this round is 4 - Heavy
  • Propels up to 9 pellets per shot
  • Availability of this caliber:

Usage notes

Buckshot is a multiple-projectile type of ammunition. The amount of projectiles hitting the target is variable, and is also influenced by the failure threshold; lower scores mean less chances to hit, and higher scores mean higher chances to hit.

  • It must be noted that failure threshold modifiers work differently with multiple-projectile ammunition than with single-projectile ammunition. For every increased accuracy (FT-1) occurrence, add 1 to the dice score. Likewise, for every decreased accuracy (FT+1) occurrence, subtract 1 to the dice score.
    • Should the modified result ends up being 12 or greater, it counts as a critical hit of a natural 12. Likewise, if the modified result ends up being 2 or less, it counts as a critical failure of a natural 2.

Gallery

(image) (image)
Buckshot and slug comparison.

See also