Buckshot (no ontology)
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- | <span style="font-size:80%;">[[Damage chart|How to read this?]]</span> | + | <span style="font-size:80%;">[[Damage chart|How to read this?]]<br/>Note: If the roll results were to exceed 9, treat it as 9 as there is no more than 9 pellets per shell.</span> |
* Available for purchase in a [[gun shop]] or a [[weapon shop]], in boxes of '''20''' or '''100''' rounds | * Available for purchase in a [[gun shop]] or a [[weapon shop]], in boxes of '''20''' or '''100''' rounds |
Revision as of 07:24, 25 April 2014
Buckshot (Also known as standard buckshot, or full-power buckshot) is a type of load for 12 gauge shotgun shells, and one of the most common. It is called "full-power" as a contrast to the lower-powered and lower-recoiling Tactical buckshot.
Mazeworld overview
Type | LDV | Unarm | Light | Hardskin | Kevlar-2 | Kevlar-3 | Kevlar-4 | HEV |
Bullet | +0 | 40% | 38% | 32% | 21% | 9% | 3% | 1% |
The above chart applies for ONE pellet, and may be multiplied by the amount of pellets that hit the target (up to 9).
Dice score | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Pellets hitting | Always 0 | 3d3-3 | 3d3-3 | 3d3-2 | 3d3-1 | 3d3 | 3d3+1 | 3d3+1 | 3d3+2 | 3d3+2 | Always 9 |
How to read this?
Note: If the roll results were to exceed 9, treat it as 9 as there is no more than 9 pellets per shell.
- Available for purchase in a gun shop or a weapon shop, in boxes of 20 or 100 rounds
- Costs 40 P$ for 20 rounds, and 200 P$ for 100 rounds
- Value of a single round is 2 P$
- Recoil level of this round is 4 - Heavy
- Propels up to 9 pellets per shot
- Availability of this caliber:
- Can be found at random in the rooms
- WPN-3 crate: 80 shells ; AMMO-4 crate: 60 shells ; AMMO-5 crate: 60 shells
Usage notes
Buckshot is a multiple-projectile type of ammunition. The amount of projectiles hitting the target is variable, and is also influenced by the failure threshold; lower scores mean less chances to hit, and higher scores mean higher chances to hit.
- It must be noted that failure threshold modifiers work differently with multiple-projectile ammunition than with single-projectile ammunition. For every increased accuracy (FT-1) occurrence, add 1 to the dice score. Likewise, for every decreased accuracy (FT+1) occurrence, subtract 1 to the dice score.
- Should the modified result ends up being 12 or greater, it counts as a critical hit of a natural 12. Likewise, if the modified result ends up being 2 or less, it counts as a critical failure of a natural 2.
Gallery
Buckshot and slug comparison. |
See also
- Wikipedia article on shotgun shells in general