CAWS flechette (no ontology)

From Mazeworld

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<span style="font-size:80%;">[[Damage chart|How to read this?]]</span>
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<span style="font-size:80%;">[[Damage chart|How to read this?]]<br/>Note: If the roll results were to exceed 20, treat it as 20 as there is no more than 20 flechettes per shell.</span>
* Available for purchase in a [[gun shop]] or a [[weapon shop]], in boxes of '''10''' or '''50''' rounds
* Available for purchase in a [[gun shop]] or a [[weapon shop]], in boxes of '''10''' or '''50''' rounds

Revision as of 07:26, 25 April 2014

CAWS flechette is a type of load for the special-purpose 12 gauge belted cartridge developed by Heckler & Koch and Olin/Winchester for use in the Heckler & Koch CAWS. It is a non-conventional flechette shotgun shell.

Mazeworld overview

The variant used in Mazeworld uses 1 inch long flechettes made of tungsten, and is based on a purely theoretical load which was only mentioned in passing as a possible future plan for CAWS shell loads. For all intents and purposes, it does not exist in real life, but it's not like that's going to stop us.

Type LDV Unarm Light Hardskin Kevlar-2 Kevlar-3 Kevlar-4 HEV
Bullet (1 flechette) +1 20% 20% 20% 17% 14% 9% 6%

The above chart applies for ONE flechette, and may be multiplied by the amount of flechette that hit the target (up to 20).

Dice score 2 3 4 5 6 7 8 9 10 11 12
Flechettes hitting Always 0 4d5-8 4d5-6 4d5-4 4d5-2 4d5 4d5+2 4d5+4 4d5+6 4d5+8 Always 20

How to read this?
Note: If the roll results were to exceed 20, treat it as 20 as there is no more than 20 flechettes per shell.

  • Available for purchase in a gun shop or a weapon shop, in boxes of 10 or 50 rounds
  • Costs 80 P$ for 10 rounds, and 100 P$ for 50 rounds
  • Value of a single round is 8 P$
  • Recoil level of this round is 3 - Normal
  • Propels up to 20 flechette per shot.
  • Availability of this caliber:
    • Can be found at random in the rooms

Usage notes

Flechette is a multiple-projectile type of ammunition. The amount of projectiles hitting the target is variable, and is also influenced by the failure threshold; lower scores mean less chances to hit, and higher scores mean higher chances to hit.

  • It must be noted that failure threshold modifiers work differently with multiple-projectile ammunition than with single-projectile ammunition. For every increased accuracy (FT-1) occurrence, add 1 to the dice score. Likewise, for every decreased accuracy (FT+1) occurrence, subtract 1 to the dice score.
    • Should the modified result ends up being 12 or greater, it counts as a critical hit of a natural 12. Likewise, if the modified result ends up being 2 or less, it counts as a critical failure of a natural 2.

Gallery

(image)
Two dummy rounds, and a live round with plastic casing.

See also

  • Article on 12 gauge belted shells
  • HKPro.com's article on the CAWS and 12 gauge belted