CAWS flechette (no ontology)
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| ''Always 20'' | | ''Always 20'' | ||
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- | <span style="font-size:80%;">[[Damage chart|How to read this?]]</span> | + | <span style="font-size:80%;">[[Damage chart|How to read this?]]<br/>Note: If the roll results were to exceed 20, treat it as 20 as there is no more than 20 flechettes per shell.</span> |
* Available for purchase in a [[gun shop]] or a [[weapon shop]], in boxes of '''10''' or '''50''' rounds | * Available for purchase in a [[gun shop]] or a [[weapon shop]], in boxes of '''10''' or '''50''' rounds |
Revision as of 07:26, 25 April 2014
CAWS flechette is a type of load for the special-purpose 12 gauge belted cartridge developed by Heckler & Koch and Olin/Winchester for use in the Heckler & Koch CAWS. It is a non-conventional flechette shotgun shell.
Mazeworld overview
The variant used in Mazeworld uses 1 inch long flechettes made of tungsten, and is based on a purely theoretical load which was only mentioned in passing as a possible future plan for CAWS shell loads. For all intents and purposes, it does not exist in real life, but it's not like that's going to stop us.
Type | LDV | Unarm | Light | Hardskin | Kevlar-2 | Kevlar-3 | Kevlar-4 | HEV |
Bullet (1 flechette) | +1 | 20% | 20% | 20% | 17% | 14% | 9% | 6% |
The above chart applies for ONE flechette, and may be multiplied by the amount of flechette that hit the target (up to 20).
Dice score | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Flechettes hitting | Always 0 | 4d5-8 | 4d5-6 | 4d5-4 | 4d5-2 | 4d5 | 4d5+2 | 4d5+4 | 4d5+6 | 4d5+8 | Always 20 |
How to read this?
Note: If the roll results were to exceed 20, treat it as 20 as there is no more than 20 flechettes per shell.
- Available for purchase in a gun shop or a weapon shop, in boxes of 10 or 50 rounds
- Costs 80 P$ for 10 rounds, and 100 P$ for 50 rounds
- Value of a single round is 8 P$
- Recoil level of this round is 3 - Normal
- Propels up to 20 flechette per shot.
- Availability of this caliber:
- Can be found at random in the rooms
Usage notes
Flechette is a multiple-projectile type of ammunition. The amount of projectiles hitting the target is variable, and is also influenced by the failure threshold; lower scores mean less chances to hit, and higher scores mean higher chances to hit.
- It must be noted that failure threshold modifiers work differently with multiple-projectile ammunition than with single-projectile ammunition. For every increased accuracy (FT-1) occurrence, add 1 to the dice score. Likewise, for every decreased accuracy (FT+1) occurrence, subtract 1 to the dice score.
- Should the modified result ends up being 12 or greater, it counts as a critical hit of a natural 12. Likewise, if the modified result ends up being 2 or less, it counts as a critical failure of a natural 2.
Gallery
Two dummy rounds, and a live round with plastic casing. |