Forge (no ontology)

From Mazeworld

(Difference between revisions)
(Rules of a forge)
(Rules of a forge)
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When threatened, a '''blacksmith''' will use his/her personal weapon, a [[Tantou]].<br />
When threatened, a '''blacksmith''' will use his/her personal weapon, a [[Tantou]].<br />
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Threatening or attacking a blacksmith gives the contestant a [[Wanted Level|code orange]], and killing one instantly increases it to a [[Wanted Level|code red]].
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Threatening or attacking a blacksmith can give the contestant a [[Wanted Level|code orange]], and killing one can increase it to a [[Wanted Level|code red]].
If a blacksmith dies, they will drop the following:
If a blacksmith dies, they will drop the following:
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*[[Clothing and armor]]: T-Shirt, Baseball cap, Mountain pants, Regular shoes
*[[Clothing and armor]]: T-Shirt, Baseball cap, Mountain pants, Regular shoes
*A [[Valuable|big purse]]
*A [[Valuable|big purse]]
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*All the weapons and ammunition in the shop, as well as the shop's till, are '''locked''' in the crate they came from, and so permanently.
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*All the weapons and ammunition in the shop, as well as the shop's till, are permanently '''locked''' in the crate they came from.
=== Products sold ===
=== Products sold ===

Revision as of 03:19, 5 June 2014

A forge is a business in Mazeworld specialized in buying and selling melee weapons, specifically Class 5 and Handgear. and, for the rare cases of Class 5 weapons with some, ammunition. Forges are specialized and won't deal with firearms at all.

Forges are their own kind of roomstyle. If this forge is occupied by a working blacksmith, then the forge is an active shop and can be used as such.

Rules of a forge

  • Sells 8 random Class 5 and/or Handgear weapons.
  • Only sells ammunition for the weapons on the list, if applicable.
  • Only sells one exemplary of every weapon displayed.
  • Only sells the equivalent of a big box of ammo of every caliber displayed, if applicable.
  • Buys back all types of weapons, ammo and accessories for 50% of their value.
  • Accepts credit.
  • Accepts valuables and will exchange them for money or credit.
  • For 2 weapons bought, the third is free.

When threatened, a blacksmith will use his/her personal weapon, a Tantou.
Threatening or attacking a blacksmith can give the contestant a code orange, and killing one can increase it to a code red.

If a blacksmith dies, they will drop the following:

  • Tantou
  • Load-bearing gear: 1x Utility rig
  • Clothing and armor: T-Shirt, Baseball cap, Mountain pants, Regular shoes
  • A big purse
  • All the weapons and ammunition in the shop, as well as the shop's till, are permanently locked in the crate they came from.

Products sold

See also