Gun shop (no ontology)

From Mazeworld

(Difference between revisions)
(Rules of a gun shop)
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| '''Scripted?'''
| '''Scripted?'''
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| colspan="2" | '''Yes''', every 77 rooms
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| colspan="2" | '''Yes''': Meeting office
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| <span style="font-size:80%;">'''Random [[Room|roomstyle]]?'''</span>
| <span style="font-size:80%;">'''Random [[Room|roomstyle]]?'''</span>
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=== Rules of a gun shop ===
=== Rules of a gun shop ===
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*Sells '''16''' random firearms.
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*Sells '''12''' random firearms.
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*Only sells ammunition and accessories for the firearms on the list; only '''one''' non-magazine accessory of each type compatible, per firearm.
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*Sells '''one''' exemplary of every firearm displayed, or '''1d6''' bundles for Class 4 weapons.
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*Only sells '''one''' exemplary of every weapon displayed.
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*Sells '''X#1d11-1 retail boxes of FMJ ammunition''' per caliber displayed for sale. For shotgun shells, it is per shell type instead.
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*Only sells '''five retail boxes of ammo''' of every caliber displayed.
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*Sells '''1d6 standard magazines''' per weapon for sale, and '''1d3-1 non-standard magazines''' of each type per weapon for sale (one separate roll for each type).
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*Only sells up to '''five standard magazines''' (Belts are considered as such) and '''one non-standard magazine''' (extended, drums, etc), or equivalent, for every weapon on display (it does not stack if multiple weapons are compatible with one same type of magazine/etc; the maximums are always 5/1).
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*Sells '''3d4 random non-magazine accessories''', irrelevant of the weapons and ammunition for sale.
*Buys back firearms, ammunition and accessories for '''50%''' of their value.
*Buys back firearms, ammunition and accessories for '''50%''' of their value.
*'''Accepts''' credit.
*'''Accepts''' credit.

Revision as of 00:09, 26 July 2014

A gun shop is, as the name implies, a business in Mazeworld specialized in buying and selling firearms, ammunition and weapon accessories. Gun shops are very popular businesses in Mazeworld, as firearms and ammunition are a common consumer good alongside food and clothes.

Rules of a gun shop

  • Sells 12 random firearms.
  • Sells one exemplary of every firearm displayed, or 1d6 bundles for Class 4 weapons.
  • Sells X#1d11-1 retail boxes of FMJ ammunition per caliber displayed for sale. For shotgun shells, it is per shell type instead.
  • Sells 1d6 standard magazines per weapon for sale, and 1d3-1 non-standard magazines of each type per weapon for sale (one separate roll for each type).
  • Sells 3d4 random non-magazine accessories, irrelevant of the weapons and ammunition for sale.
  • Buys back firearms, ammunition and accessories for 50% of their value.
  • Accepts credit.
  • Accepts valuables and will exchange them for money or credit.
  • For 2 weapons bought, the third is free.

When threatened, the firearms dealer will use his/her personal weapon, a Benelli M4 Super 90, on the contestant and will not hesitate to use deadly force if attacked.
Threatening or attacking a firearms dealer can give the contestant a code orange, and killing one can increase it to a code red.

If a firearms dealer dies, they will drop the following:

Products sold

See also