Buckshot (no ontology)
From Mazeworld
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| Pellets hitting | | Pellets hitting | ||
| ''Always 0'' | | ''Always 0'' | ||
- | | | + | | 2d4-2 |
- | | | + | | 1d8-1 |
- | | | + | | 1d8-1 |
- | | | + | | 1d9-1 |
+ | | 1d9 | ||
+ | | 2d5-1 | ||
+ | | 2d5-1 | ||
+ | | 3d3 | ||
| 3d3 | | 3d3 | ||
- | |||
- | |||
- | |||
- | |||
| ''Always 9'' | | ''Always 9'' | ||
|} | |} |
Revision as of 15:02, 14 August 2014
Buckshot (Also known as standard buckshot, or full-power buckshot) is a type of load for 12 gauge shotgun shells, and one of the most common. It is called "full-power" as a contrast to the lower-powered and lower-recoiling Tactical buckshot.
Mazeworld overview
Type | LDV | Unarm | Light | Hardskin | Kevlar-2 | Kevlar-3 | Kevlar-4 | HEV |
Bullet | +0 | 40% | 38% | 32% | 21% | 9% | 3% | 1% |
The above chart applies for ONE pellet, and may be multiplied by the amount of pellets that hit the target (up to 9).
Dice score | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Pellets hitting | Always 0 | 2d4-2 | 1d8-1 | 1d8-1 | 1d9-1 | 1d9 | 2d5-1 | 2d5-1 | 3d3 | 3d3 | Always 9 |
How to read this?
Note: If the roll results were to exceed 9, treat it as 9 as there is no more than 9 pellets per shell.
- Available for purchase in a gun shop or a weapon shop, in retail boxes of 10 rounds (20 P$/box)
- Value of a single round is 2 P$
- Recoil level of this round is 4 - Heavy
- Propels up to 9 pellets per shot
- Availability of this caliber:
- Can be found at random in the rooms
- WPN-3 crate: 80 shells ; AMMO-4 crate: 60 shells ; AMMO-5 crate: 60 shells
Usage notes
Buckshot is a multiple-projectile type of ammunition. The amount of projectiles hitting the target is variable, and is also influenced by the failure threshold; lower scores mean less chances to hit, and higher scores mean higher chances to hit.
- It must be noted that failure threshold modifiers work differently with multiple-projectile ammunition than with single-projectile ammunition. For every increased accuracy (FT-1) occurrence, add 1 to the dice score. Likewise, for every decreased accuracy (FT+1) occurrence, subtract 1 to the dice score.
- Should the modified result ends up being 12 or greater, it counts as a critical hit of a natural 12. Likewise, if the modified result ends up being 2 or less, it counts as a critical failure of a natural 2.
Gallery
Buckshot and slug comparison. |
See also
- Wikipedia article on shotgun shells in general