Flechette (no ontology)
From Mazeworld
Revision as of 16:39, 26 December 2014 by SU Tempest (Talk | contribs)
Flechette is a type of load for 12 gauge shotgun shells. It contains twenty 1-inch long penetrating steel flechettes.
Mazeworld overview
Type | LDV | Unarm | Light | Hardskin | Kevlar-2 | Kevlar-3 | Kevlar-4 | HEV |
Bullet | +0 | 8% | 8% | 7% | 5% | 4% | 2% | 1% |
The above chart applies for ONE flechette, and may be multiplied by the amount of flechette that hit the target (up to 20).
Dice score | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Flechettes hitting | Always 0 | 2d6-2 | 2d8-2 | 2d10-2 | 1d20 | 2d10 | 4d5 | 5d4 | 4d4+4 | 10d2 | Always 20 |
- Available for purchase in a gun shop or a weapon shop, in retail boxes of 5 rounds (15 P$/box)
- Value of a single round is 3 P$
- Recoil level of this round is 3 - Normal
- Affects the firearm's Wear rate: Condition x2, Cleanliness x1
- Propels up to 20 flechette per shot
Usage notes
Flechette is a multiple-projectile type of ammunition. The amount of projectiles hitting the target is variable, and is also influenced by the failure threshold; lower scores mean less chances to hit, and higher scores mean higher chances to hit.
- It must be noted that failure threshold modifiers work differently with multiple-projectile ammunition than with single-projectile ammunition. For every increased accuracy (FT-1) occurrence, add 1 to the dice score. Likewise, for every decreased accuracy (FT+1) occurrence, subtract 1 to the dice score.
- Should the modified result ends up being 12 or greater, it counts as a critical hit of a natural 12. Likewise, if the modified result ends up being 2 or less, it counts as a critical failure of a natural 2.
Gallery
What flechettes look like. |
See also
- Wikipedia article on shotgun shells in general