Valuable (no ontology)
From Mazeworld
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Outside of weapons, clothes and other such items, sometimes the Contestant will find some treasures or gems of some kind. Those items are valuables.
The primary utility of those items is to serve as a source of income in the game, as they can be sold in most shops of the Mazes.
"Valuable" is a catch-all term - there are some items that aren't all that valuable, but are considered as such since they are still worth some money. Like meds, they come in a form that is either immediately identified, or in a less easy to recognize shape, where they will require to be identified properly to know what they are.
Contestants may sell valuables at any shop of the game, but should they attempt to sell unidentified valuables, they will be treated as if they were worthless glass, the lowest-value items among the valuables.
Valuable weight depends on the following factors:
- For money bags, the weight corresponds to the total weight of every Parallar coin inside. As a reminder, 1 P$ = 0.01 unit.
- Precious metal items are divided in two categories; ingots, and specific items. All specific items are 0.1 unit, while ingot weight is variable.
- All gems are 0.1 units.
- Custom valuables: Ring = 0.1 units, Bracelet = 0.2 units, Collar = 0.3 units.
Please note that a valuable, whatever its shape, is not a clothing item and therefore cannot be worn as one in an attempt to reduce the backpack's weight.
Values
Money bags
- Small bag of P$ : Contains 1d120 P$
- Medium bag of P$ : Contains 1d201+49 P$ (50 to 250 P$)
- Large bag of P$ : Contains 1d401+99 P$ (100 to 500 P$)
- Purse : Contains 1d136+14 P$ (15 to 150 P$)
- Big purse : Contains 1d226+24 P$ (25 to 250 P$)
- Satchel of P$ : Contains 1d1701+499 (500 to 2200 P$)
Precious metals
Ingots
Material | Gram weight | Inventory weight | Value |
Copper | 500g | 1 unit | 125-250 P$ (1d126+124) |
Copper | 1000g | 2 units | 250-500 P$ (1d251+249) |
Silver | 250g | 0.5 units | 175-350 P$ (1d176+174) |
Silver | 500g | 1 unit | 375-750 P$ (1d376+374) |
Silver | 1000g | 2 units | 750-1500 P$ (1d751+749) |
Gold | 250g | 0.5 units | 500-2000 P$ (1d1501+499) |
Gold | 500g | 1 unit | 1000-4000 P$ (1d3001+999) |
Gold | 1000g | 2 units | 2000-8000 P$ (1d6001+1999) |
Platinum | 250g | 0.5 units | 1500-6000 P$ (1d4501+1499) |
Platinum | 500g | 1 unit | 3000-12000 P$ (1d9001+2999) |
Palladium | 250g | 0.5 units | 750-3250 P$ (1d2501+749) |
Palladium | 500g | 1 unit | 1500-6500 P$ (1d5001+1499) |
Scandium | 250g | 0.5 units | 450-1750 P$ (1d1301+449) |
Scandium | 500g | 1 units | 900-3500 P$ (1d2601+899) |
Specific items
All of these items weigh 0.1 units.
Name | Value |
Golden cuff link | 125 P$ |
Golden lighter | 300 P$ |
Golden pen | 600 P$ |
Golden cigarette case | 750 P$ |
Golden 4.2mm APHE bullet | 250 P$ |
Worthless brass | 2-5 P$ (1d4+1) |
Worthless iron ring | 1-3 P$ (1d3) |
Gems
Gems require identification. When unidentified, they are called "unidentified <color> gem", and shops will assume that an unidentified gem is worthless glass, until properly IDed.
All gems weigh 0.1 unit.
Name | Gem color | Inventory weight | Value |