Flechette (no ontology)
From Mazeworld
Revision as of 21:03, 23 August 2013 by SU Tempest (Talk | contribs)
Flechette is a type of load for 12 gauge shotgun shells.
Mazeworld overview
Type | LDV | Unarm | Light | Hardskin | Kevlar-2 | Kevlar-3 | Kevlar-4 | HEV |
Bullet | +0 | 8% | 8% | 7% | 5% | 4% | 2% | 1% |
The above chart applies for ONE pellet, and may be multiplied by the amount of pellets that hit the target (up to 20).
Dice score | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Flechettes hitting | 0 | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 |
- Available for purchase in a gun shop or a weapon shop, in boxes of 10 or 50 rounds
- Costs 30 P$ for 10 rounds, and 150 P$ for 50 rounds
- Value of a single round is 3 P$
- Recoil level of this round is 3 - Normal
- Propels up to 20 flechette per shot
- Availability of this caliber:
- Can be found at random in the rooms
Usage notes
Flechette has a main trait that single-projectile ammunition don't have: it is a multiple-projectile type of ammunition. It can be treated as both an advantage and a weakness:
- The advantage: Even if the dice score is poor, the contestant may still be able to hit his/her target (although only a small amount of projectiles will hit) unless he/she scores a critical failure.
- The drawback: Whereas single-projectile ammunition almost always deal the same amount of damage, multiple-projectile ammunition doesn't, unless the contestant scores 12, in which case all of them hit. Because of this, the failure threshold is not useful - only your actual dice score is.
Whether those traits can be helpful or not depend mostly on the contestant's strategy and style, although there are a few recommendations:
- Avoiding heavily armored targets, unless the contestant is positively sure to hit a lesser-armored weak point.
- It must be noted that failure threshold modifiers work differently with multiple-projectile ammunition than with single-projectile ammunition, since the amount of projectiles hitting the target depends on the dice score itself. For every increased accuracy (FT-1) occurrence, add 1 to the dice score. Likewise, for every decreased accuracy (FT+1) occurrence, substract 1 to the dice score.
Gallery
What flechettes look like. |
See also
- Wikipedia article on shotgun shells in general