Buckshot (no ontology)

From Mazeworld

(Difference between revisions)
 
(14 intermediate revisions not shown)
Line 1: Line 1:
-
<div class="infobox">
+
'''Buckshot''' (Also known as '''Buck''') is a projectile type for [[12 gauge]] and [[.410 bore]] '''shotgun shells'''. Buckshot shells contain pellets of lead 00 buckshot (pronounced ''double-aught'').  
-
{|
+
-
| '''Gauge'''
+
-
| colspan="2" | [[12 gauge]]
+
-
|-
+
-
| '''Type'''
+
-
| colspan="2" | 00 buckshot
+
-
|-
+
-
| '''Load'''
+
-
| colspan="2" | '''9x''' lead pellets
+
-
|-
+
-
| '''Energy'''
+
-
| colspan="2" | '''350''' Joule/pellet
+
-
|-
+
-
| '''Velocity'''
+
-
| colspan="2" | 450 m/s
+
-
|-
+
-
| '''Price'''
+
-
| colspan="2" | '''2''' [[Parallar|P$]] per shell
+
-
|-
+
-
| [[Recoil]]
+
-
| colspan="2" | '''4''' - Heavy
+
-
|}
+
-
</div>
+
-
 
+
-
'''Buckshot''' (Also known as standard buckshot, or full-power buckshot) is a type of load for [[12 gauge]] '''shotgun shells''', and one of the most common. It is called "full-power" as a contrast to the lower-powered and lower-recoiling [[Tactical buckshot]].
+
=== Mazeworld overview ===
=== Mazeworld overview ===
-
{|
+
* Damage multipliers:
-
| '''Type'''
+
** Against [[Protection chart|Unarmored (Cx) Armor Classes]]): 1x [[Pain]], 1.2x [[Limb damage]]
-
| [[Limb damage|LDV]]
+
** Against [[Protection chart|Armored (Ax) Armor Classes]]): 0.5x [[Pain]], 0.5x [[Limb damage]]
-
| Unarm
+
** [[Weapon maintenance|Wear rate]] per shot: Condition x1 / Cleanliness x2
-
| Light
+
* Retail value of a standard shell (Regular/SP):
-
| Hardskin
+
** [[12 gauge]]: '''6 P$ /round'''
-
| Kevlar-2
+
** [[.410 bore]]: '''3 P$ /round'''
-
| Kevlar-3
+
-
| Kevlar-4
+
-
| HEV
+
-
|-
+
-
| '''Bullet'''
+
-
| '''+0'''
+
-
| 19%
+
-
| 18%
+
-
| 17%
+
-
| 14%
+
-
| 9%
+
-
| 5%
+
-
| <span style="color: white">1%</span>
+
-
|}
+
-
 
+
-
<span style="font-size:80%;">The above chart applies for '''ONE pellet''', and may be multiplied by the amount of pellets that hit the target (up to 9).</span>
+
-
 
+
-
{|
+
-
| [[Gameplay mechanics|Dice score]]
+
-
| '''2'''
+
-
| '''3'''
+
-
| '''4'''
+
-
| '''5'''
+
-
| '''6'''
+
-
| '''7'''
+
-
| '''8'''
+
-
| '''9'''
+
-
| '''10'''
+
-
| '''11'''
+
-
| '''12'''
+
-
|-
+
-
| Pellets hitting
+
-
| 0
+
-
| 0
+
-
| 0
+
-
| 1d5
+
-
| 1d7
+
-
| 1d9
+
-
| 1d8+1
+
-
| 2d4+1
+
-
| 3d3
+
-
| 9
+
-
| 9
+
-
|}
+
-
<span style="font-size:80%;">[[Damage chart|How to read this?]]</span>
+
-
 
+
-
* Available for purchase in a [[gun shop]] or a [[weapon shop]], in retail boxes of '''10''' rounds ('''20 P$/box''')
+
-
* Value of a single round is '''2 P$'''
+
-
* [[Recoil]] level of this round is '''4 - Heavy'''
+
-
* Propels up to '''9''' pellets per shot
+
=== Usage notes ===
=== Usage notes ===
-
Buckshot is a '''multiple-projectile''' type of ammunition. The amount of projectiles hitting the target is variable, and is also influenced by the failure threshold; lower scores mean less chances to hit, and higher scores mean higher chances to hit.
+
Buckshot is a '''multiple-projectile''' type of ammunition, meaning that if the shot fired is a hit, this ammunition type is capable of inflicting multiple hits. Buckshot has the following effects:
-
 
+
* FT-1
-
*It must be noted that '''failure threshold modifiers''' work differently with multiple-projectile ammunition than with single-projectile ammunition. For every [[Secondary effect|increased accuracy]] (FT-1) occurrence, '''add 1 to the dice score'''. Likewise, for every [[Secondary effect|decreased accuracy]] (FT+1) occurrence, '''subtract 1 to the dice score'''.
+
* Shell contains multiple projectiles:
-
**Should the modified result ends up being 12 or greater, it counts as a '''critical hit of a natural 12'''. Likewise, if the modified result ends up being 2 or less, it counts as a '''critical failure of a natural 2'''.
+
** [[12 gauge]] version: 9 projectiles ; On a successful hit, '''1d9''' projectiles may hit the target.
-
 
+
** [[.410 bore]] version: 5 projectiles ; On a successful hit, '''1d5''' projectiles may hit the target.
-
== Gallery ==
+
-
{|
+
-
| <[#img [hash R2DHTSD36C6BMVFPFNCNW62VAB] [height 200]]>
+
-
| colspan="2" | <[#img [hash B7EWES1Z1WG9M3V5KG08T7FSMX] [width 200]]>
+
-
|-
+
-
|
+
-
| colspan="2" | <span style="font-size:70%;">Buckshot and slug comparison.</span>
+
-
|}
+
== See also ==
== See also ==
-
*[[Tactical buckshot]]
 
-
 
*[[Ammunition]]
*[[Ammunition]]
*[[Weapon]]
*[[Weapon]]
*[[12 gauge]]
*[[12 gauge]]
 +
*[[.410 bore]]
*[http://en.wikipedia.org/wiki/Shotgun_shell Wikipedia article] on shotgun shells in general
*[http://en.wikipedia.org/wiki/Shotgun_shell Wikipedia article] on shotgun shells in general

Latest revision as of 14:18, 19 September 2017

Buckshot (Also known as Buck) is a projectile type for 12 gauge and .410 bore shotgun shells. Buckshot shells contain pellets of lead 00 buckshot (pronounced double-aught).

Mazeworld overview

Usage notes

Buckshot is a multiple-projectile type of ammunition, meaning that if the shot fired is a hit, this ammunition type is capable of inflicting multiple hits. Buckshot has the following effects:

  • FT-1
  • Shell contains multiple projectiles:
    • 12 gauge version: 9 projectiles ; On a successful hit, 1d9 projectiles may hit the target.
    • .410 bore version: 5 projectiles ; On a successful hit, 1d5 projectiles may hit the target.

See also