Buckshot (no ontology)

From Mazeworld

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<div class="infobox">
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'''Buckshot''' (Also known as '''Buck''') is a projectile type for [[12 gauge]] and [[.410 bore]] '''shotgun shells'''. Buckshot shells contain pellets of lead 00 buckshot (pronounced ''double-aught'').  
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{|
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| '''Gauge'''
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| colspan="2" | [[12 gauge]]
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|-
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| '''Type'''
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| colspan="2" | 00 buckshot
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|-
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| '''Load'''
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| colspan="2" | '''8x''' lead pellets
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|-
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| '''Velocity'''
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| colspan="2" | Varying
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|-
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| '''Country'''
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| colspan="2" | Various
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|-
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| '''Year'''
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| colspan="2" | 19th century
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|-
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| '''Price'''
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| colspan="2" | '''40''' [[Parallar|P$]] ('''20''' shells)
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|-
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| [[Recoil]]
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| colspan="2" | '''3''' - Normal
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|}
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</div>
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'''Buckshot''' is a type of load for [[12 gauge]] '''shotgun shells'''. The particular version that is standard-issue in [[Mazeworld]] are 12 gauge shells containing 8 pellets of 00 buckshot.
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=== Mazeworld overview ===
=== Mazeworld overview ===
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{|
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* Damage multipliers:
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| '''Type'''
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** Against [[Protection chart|Unarmored (Cx) Armor Classes]]): 1x [[Pain]], 1.2x [[Limb damage]]
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| [[Limb damage|LDV]]
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** Against [[Protection chart|Armored (Ax) Armor Classes]]): 0.5x [[Pain]], 0.5x [[Limb damage]]
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| Unarm
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** [[Weapon maintenance|Wear rate]] per shot: Condition x1 / Cleanliness x2
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| Light
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* Retail value of a standard shell (Regular/SP):
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| Hardskin
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** [[12 gauge]]: '''6 P$ /round'''
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| Kevlar-2
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** [[.410 bore]]: '''3 P$ /round'''
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| Kevlar-3
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| Kevlar-4
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| HEV
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|-
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| '''Bullet'''
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| '''+1'''
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| 18%
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| 17%
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| 15%
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| 10%
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| <span style="color: white">4%</span>
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| <span style="color: white">0%</span>
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| <span style="color: white">0%</span>
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|}
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<span style="font-size:80%;">The above chart applies for '''ONE pellet''', and may be multiplied by the amount of pellets that hit the target (up to 8).</span>
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{|
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| [[Gameplay mechanics|Dice score]]
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| '''2'''
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| '''3'''
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| '''4'''
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| '''5'''
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| '''6'''
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| '''7'''
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| '''8'''
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| '''9'''
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| '''10'''
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| '''11'''
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| '''12'''
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|-
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| Pellets hitting
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| 0
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| 1
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| 2
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| 3
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| 4
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| 4
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| 5
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| 5
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| 6
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| 7
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| 8
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|}
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<span style="font-size:80%;">[[Damage chart|How to read this?]]</span>
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* Available for purchase in a [[gun shop]] or a [[weapon shop]], in boxes of '''20''' or '''100''' rounds
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* Costs '''40 P$''' for '''20''' rounds, and '''200 P$''' for '''100''' rounds
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* Value of a single round is '''2 P$'''
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* [[Recoil]] level of this round is '''3 - Normal'''
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* Propels up to '''8''' pellets per shot
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* Availability of this caliber:
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** Can be found at random in the [[room|rooms]]
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** [[WPN-3 crate]]: 80 shells ; [[AMMO-4 crate]]: 60 shells ; [[AMMO-5 crate]]: 60 shells
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=== Usage notes ===
=== Usage notes ===
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Buckshot ammunition has a main trait that single-projectile ammunition don't have: '''damage is variable'''. It can be treated as both an advantage and a weakness:
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Buckshot is a '''multiple-projectile''' type of ammunition, meaning that if the shot fired is a hit, this ammunition type is capable of inflicting multiple hits. Buckshot has the following effects:
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* FT-1
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*<span style="color: #00ff00">The advantage:</span> Even if the dice score is poor, the [[Contestant|contestant]] '''may still be able to hit his/her target''' (although with minimum power) unless he/she scores a critical failure.
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* Shell contains multiple projectiles:
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*<span style="color: red">The drawback:</span> Whereas bullets almost always hit at full power, '''buckshot doesn't''', unless the contestant scores 12, in which case all eight pellets hit. Because of this, '''the failure threshold is not useful''' - only your actual dice score is.
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** [[12 gauge]] version: 9 projectiles ; On a successful hit, '''1d9''' projectiles may hit the target.
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** [[.410 bore]] version: 5 projectiles ; On a successful hit, '''1d5''' projectiles may hit the target.
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Because of this, shotguns are played a little differently than other firearms. Whether those traits can be helpful or not depend mostly on the contestant's strategy and style, although there are a few recommendations:
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*Avoiding '''heavily armored targets''', unless the contestant is positively sure to hit a lesser-armored weak point.
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*It must be noted that '''failure threshold modifiers''' work differently with buckshot than with any other type of ammunition, since the amount of pellets that hit the target are dependent on the total score. For every [[Secondary effect|increased accuracy]] (FT-1) occurrence, the amount of pellets that hit is '''your score +1'''. Likewise, for every [[Secondary effect|decreased accuracy]] (FT+1) occurrence, '''your score -1'''.
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== Gallery ==
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{|
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| <[#img [hash R2DHTSD36C6BMVFPFNCNW62VAB] [height 200]]>
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| colspan="2" | <[#img [hash B7EWES1Z1WG9M3V5KG08T7FSMX] [width 200]]>
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|-
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|
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| colspan="2" | <span style="font-size:70%;">Buckshot and slug comparison.</span>
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|}
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== See also ==
== See also ==
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*[[Weapon]]
*[[Weapon]]
*[[12 gauge]]
*[[12 gauge]]
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*[[.410 bore]]
*[http://en.wikipedia.org/wiki/Shotgun_shell Wikipedia article] on shotgun shells in general
*[http://en.wikipedia.org/wiki/Shotgun_shell Wikipedia article] on shotgun shells in general

Latest revision as of 14:18, 19 September 2017

Buckshot (Also known as Buck) is a projectile type for 12 gauge and .410 bore shotgun shells. Buckshot shells contain pellets of lead 00 buckshot (pronounced double-aught).

Mazeworld overview

Usage notes

Buckshot is a multiple-projectile type of ammunition, meaning that if the shot fired is a hit, this ammunition type is capable of inflicting multiple hits. Buckshot has the following effects:

  • FT-1
  • Shell contains multiple projectiles:
    • 12 gauge version: 9 projectiles ; On a successful hit, 1d9 projectiles may hit the target.
    • .410 bore version: 5 projectiles ; On a successful hit, 1d5 projectiles may hit the target.

See also