Buckshot (no ontology)

From Mazeworld

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<div class="infobox">
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'''Buckshot''' (Also known as '''Buck''') is a projectile type for [[12 gauge]] and [[.410 bore]] '''shotgun shells'''. Buckshot shells contain pellets of lead 00 buckshot (pronounced ''double-aught'').  
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{|
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| '''Gauge'''
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| colspan="2" | [[12 gauge]]
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|-
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| '''Type'''
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| colspan="2" | 00 buckshot
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|-
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| '''Load'''
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| colspan="2" | '''8x''' lead pellets
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|-
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| '''Velocity'''
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| colspan="2" | Varying
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|-
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| '''Country'''
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| colspan="2" | Various
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|-
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| '''Year'''
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| colspan="2" | 19th century
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|-
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| '''Price'''
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| colspan="2" | '''40''' [[Parallar|P$]] ('''20''' shells)
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|-
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| [[Recoil]]
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| colspan="2" | '''3''' - Normal
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|}
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</div>
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'''Buckshot''' is a type of load for [[12 gauge]] '''shotgun shells'''. The particular version that is standard-issue in [[Mazeworld]] are 12 gauge shells containing 8 pellets of 00 buckshot.
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=== Mazeworld overview ===
=== Mazeworld overview ===
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{|
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* Damage multipliers:
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| '''Type'''
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** Against [[Protection chart|Unarmored (Cx) Armor Classes]]): 1x [[Pain]], 1.2x [[Limb damage]]
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| [[Limb damage|LDV]]
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** Against [[Protection chart|Armored (Ax) Armor Classes]]): 0.5x [[Pain]], 0.5x [[Limb damage]]
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| Unarm
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** [[Weapon maintenance|Wear rate]] per shot: Condition x1 / Cleanliness x2
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| Light
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* Retail value of a standard shell (Regular/SP):
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| Hardskin
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** [[12 gauge]]: '''6 P$ /round'''
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| Kevlar-2
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** [[.410 bore]]: '''3 P$ /round'''
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| Kevlar-3
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| Kevlar-4
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| HEV
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|-
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| '''Bullet'''
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| '''+0'''
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| 18%
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| 17%
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| 15%
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| 10%
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| <span style="color: white">4%</span>
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| <span style="color: white">0%</span>
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| <span style="color: white">0%</span>
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|}
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<span style="font-size:80%;">The above chart applies for '''ONE pellet''', and may be multiplied by the amount of pellets that hit the target (up to 8).</span>
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{|
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| [[Gameplay mechanics|Dice score]]
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| '''2'''
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| '''3'''
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| '''4'''
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| '''5'''
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| '''6'''
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| '''7'''
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| '''8'''
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| '''9'''
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| '''10'''
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| '''11'''
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| '''12'''
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|-
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| Pellets hitting
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| 0
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| 1
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| 2
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| 3
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| 4
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| 4
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| 5
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| 5
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| 6
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| 7
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| 8
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|}
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<span style="font-size:80%;">[[Damage chart|How to read this?]]</span>
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* Available for purchase in a [[gun shop]] or a [[weapon shop]], in boxes of '''20''' or '''100''' rounds
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* Costs '''40 P$''' for '''20''' rounds, and '''200 P$''' for '''100''' rounds
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* Value of a single round is '''2 P$'''
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* [[Recoil]] level of this round is '''3 - Normal'''
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* Propels up to '''8''' pellets per shot
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* Availability of this caliber:
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** Can be found at random in the [[room|rooms]]
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** [[WPN-3 crate]]: 80 shells ; [[AMMO-4 crate]]: 60 shells ; [[AMMO-5 crate]]: 60 shells
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=== Usage notes ===
=== Usage notes ===
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Buckshot has a main trait that single-projectile ammunition don't have: it is a '''multiple-projectile''' type of ammunition. It can be treated as both an advantage and a weakness:
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Buckshot is a '''multiple-projectile''' type of ammunition, meaning that if the shot fired is a hit, this ammunition type is capable of inflicting multiple hits. Buckshot has the following effects:
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* FT-1
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*<span style="color: #00ff00">The advantage:</span> Even if the dice score is poor, the [[Contestant|contestant]] '''may still be able to hit his/her target''' (although only a small amount of projectiles will hit) unless he/she scores a critical failure.
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* Shell contains multiple projectiles:
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*<span style="color: red">The drawback:</span> Whereas single-projectile ammunition almost always deal the same amount of damage, '''multiple-projectile ammunition doesn't''', because the full load of projectiles rarely ALL hit the target, unless the contestant scores 12, in which case they do all hit.
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** [[12 gauge]] version: 9 projectiles ; On a successful hit, '''1d9''' projectiles may hit the target.
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** [[.410 bore]] version: 5 projectiles ; On a successful hit, '''1d5''' projectiles may hit the target.
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Whether those traits can be helpful or not depend mostly on the contestant's strategy and style, although there are a few recommendations:
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*Avoiding '''heavily armored targets''', unless the contestant is positively sure to hit a lesser-armored weak point.
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*It must be noted that '''failure threshold modifiers''' work differently with multiple-projectile ammunition than with single-projectile ammunition, since the amount of projectiles hitting the target depends on the dice score itself. For every [[Secondary effect|increased accuracy]] (FT-1) occurrence, '''add 1 to the dice score'''. Likewise, for every [[Secondary effect|decreased accuracy]] (FT+1) occurrence, '''subtract 1 to the dice score'''.
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**Should the modified result ends up being 12 or greater, it counts as a '''critical hit of a natural 12'''. Likewise, if the modified result ends up being 2 or less, it counts as a '''critical failure of a natural 2'''.
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== Gallery ==
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{|
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| <[#img [hash R2DHTSD36C6BMVFPFNCNW62VAB] [height 200]]>
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| colspan="2" | <[#img [hash B7EWES1Z1WG9M3V5KG08T7FSMX] [width 200]]>
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|-
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|
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| colspan="2" | <span style="font-size:70%;">Buckshot and slug comparison.</span>
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|}
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== See also ==
== See also ==
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*[[Weapon]]
*[[Weapon]]
*[[12 gauge]]
*[[12 gauge]]
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*[[.410 bore]]
*[http://en.wikipedia.org/wiki/Shotgun_shell Wikipedia article] on shotgun shells in general
*[http://en.wikipedia.org/wiki/Shotgun_shell Wikipedia article] on shotgun shells in general

Latest revision as of 14:18, 19 September 2017

Buckshot (Also known as Buck) is a projectile type for 12 gauge and .410 bore shotgun shells. Buckshot shells contain pellets of lead 00 buckshot (pronounced double-aught).

Mazeworld overview

Usage notes

Buckshot is a multiple-projectile type of ammunition, meaning that if the shot fired is a hit, this ammunition type is capable of inflicting multiple hits. Buckshot has the following effects:

  • FT-1
  • Shell contains multiple projectiles:
    • 12 gauge version: 9 projectiles ; On a successful hit, 1d9 projectiles may hit the target.
    • .410 bore version: 5 projectiles ; On a successful hit, 1d5 projectiles may hit the target.

See also