Buckshot (no ontology)

From Mazeworld

Revision as of 21:02, 23 August 2013 by SU Tempest (Talk | contribs)

Buckshot is a type of load for 12 gauge shotgun shells. The particular version that is standard-issue in Mazeworld are 12 gauge shells containing 8 pellets of 00 buckshot.

Mazeworld overview

Type LDV Unarm Light Hardskin Kevlar-2 Kevlar-3 Kevlar-4 HEV
Bullet +1 18% 17% 15% 10% 4% 0% 0%

The above chart applies for ONE pellet, and may be multiplied by the amount of pellets that hit the target (up to 8).

Dice score 2 3 4 5 6 7 8 9 10 11 12
Pellets hitting 0 1 2 3 4 4 5 5 6 7 8

How to read this?

  • Available for purchase in a gun shop or a weapon shop, in boxes of 20 or 100 rounds
  • Costs 40 P$ for 20 rounds, and 200 P$ for 100 rounds
  • Value of a single round is 2 P$
  • Recoil level of this round is 3 - Normal
  • Propels up to 8 pellets per shot
  • Availability of this caliber:

Usage notes

Buckshot has a main trait that single-projectile ammunition don't have: it is a multiple-projectile type of ammunition. It can be treated as both an advantage and a weakness:

  • The advantage: Even if the dice score is poor, the contestant may still be able to hit his/her target (although only a small amount of projectiles will hit) unless he/she scores a critical failure.
  • The drawback: Whereas single-projectile ammunition almost always deal the same amount of damage, multiple-projectile ammunition doesn't, unless the contestant scores 12, in which case all of them hit. Because of this, the failure threshold is not useful - only your actual dice score is.

Whether those traits can be helpful or not depend mostly on the contestant's strategy and style, although there are a few recommendations:

  • Avoiding heavily armored targets, unless the contestant is positively sure to hit a lesser-armored weak point.
  • It must be noted that failure threshold modifiers work differently with multiple-projectile ammunition than with single-projectile ammunition, since the amount of projectiles hitting the target depends on the dice score itself. For every increased accuracy (FT-1) occurrence, add 1 to the dice score. Likewise, for every decreased accuracy (FT+1) occurrence, substract 1 to the dice score.

Gallery

(image) (image)
Buckshot and slug comparison.

See also