CAWS buckshot (no ontology)

From Mazeworld

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| '''Price'''
| '''Price'''
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| colspan="2" | '''3''' [[Parallar|P$]] per shell
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| colspan="2" | '''4''' [[Parallar|P$]] per shell
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| [[Recoil]]
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<span style="font-size:80%;">[[Damage chart|How to read this?]]</span>
<span style="font-size:80%;">[[Damage chart|How to read this?]]</span>
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* Available for purchase in a [[gun shop]] or a [[weapon shop]], in retail boxes of '''10''' rounds ('''30 P$/box''')
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* Available for purchase in a [[gun shop]] or a [[weapon shop]], in retail boxes of '''10''' rounds ('''40 P$/box''')
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* Value of a single round is '''3 P$'''
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* Value of a single round is '''4 P$'''
* [[Recoil]] level of this round is '''3 - Normal'''
* [[Recoil]] level of this round is '''3 - Normal'''
* Propels up to '''9''' pellets per shot.
* Propels up to '''9''' pellets per shot.

Revision as of 04:26, 31 July 2015

CAWS buckshot is a type of load for the special-purpose 12 gauge belted cartridge developed by Heckler & Koch and Olin/Winchester for use in the Heckler & Koch CAWS. It is a non-conventional buckshot shotgun shell.

Mazeworld overview

The variant used in Mazeworld uses tungsten 00 buckshot, a load that was supposedly never made by H&K (tungsten pellets they developed only included #2 buckshot), for the sake of simplicity in order to keep the same pellet mechanics as regular buckshot.

Type LDV C1 C2 C3 A1 A2 A3 A4 A5
Bullet +1 23% 22% 21% 18% 15% 12% 6% 2%

The above chart applies for ONE pellet, and may be multiplied by the amount of pellets that hit the target (up to 8). How to read this?

  • Available for purchase in a gun shop or a weapon shop, in retail boxes of 10 rounds (40 P$/box)
  • Value of a single round is 4 P$
  • Recoil level of this round is 3 - Normal
  • Propels up to 9 pellets per shot.

Usage notes

Buckshot is a multiple-projectile type of ammunition. The amount of projectiles hitting the target is variable, and is also influenced by the failure threshold; lower scores mean less chances to hit, and higher scores mean higher chances to hit.

  • It must be noted that failure threshold modifiers work differently with multiple-projectile ammunition than with single-projectile ammunition. For every increased accuracy (FT-1) occurrence, add 1 to the dice score. Likewise, for every decreased accuracy (FT+1) occurrence, subtract 1 to the dice score.
    • Should the modified result ends up being 12 or greater, it counts as a critical hit of a natural 12. Likewise, if the modified result ends up being 2 or less, it counts as a critical failure of a natural 2.


Gallery

(image)
Two dummy rounds, and a live round with plastic casing.

See also

  • Article on 12 gauge belted shells
  • HKPro.com's article on the CAWS and 12 gauge belted