CAWS buckshot (no ontology)

From Mazeworld

(Difference between revisions)
(Mazeworld overview)
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|-
|-
| '''Load'''
| '''Load'''
-
| colspan="2" | '''8x''' tungsten pellets
+
| colspan="2" | '''9x''' tungsten pellets
-
|-
+
-
| '''Velocity'''
+
-
| colspan="2" | Varying
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|-
|-
| '''Country'''
| '''Country'''
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|-
|-
| '''Bullet''' (1 pellet)
| '''Bullet''' (1 pellet)
-
| '''+0'''
+
| '''+1'''
-
| 21%
+
| 36%
 +
| 31%
 +
| 25%
| 19%
| 19%
-
| 16%
+
| 11%
-
| 12%
+
-
| 8%
+
| <span style="color: white">4%</span>
| <span style="color: white">4%</span>
-
| <span style="color: white">0%</span>
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| <span style="color: white">2%</span>
|}
|}
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|-
|-
| Pellets hitting
| Pellets hitting
-
| 0
+
| ''Always 0''
-
| 1
+
| 3d3-3
-
| 2
+
| 3d3-3
-
| 3
+
| 3d3-2
-
| 4
+
| 3d3-1
-
| 4
+
| 3d3
-
| 5
+
| 3d3+1
-
| 5
+
| 3d3+1
-
| 6
+
| 3d3+2
-
| 7
+
| 3d3+2
-
| 8
+
| ''Always 9''
|}
|}
<span style="font-size:80%;">[[Damage chart|How to read this?]]</span>
<span style="font-size:80%;">[[Damage chart|How to read this?]]</span>
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=== Usage notes ===
=== Usage notes ===
-
Because it is similar to standard buckshot, it has the same tactical perks that makes it different from bullets:
 
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*<span style="color: #00ff00">The advantage:</span> Even if the dice score is poor, the [[Contestant|contestant]] '''may still be able to hit his/her target''' (although with minimum power) unless he/she scores a critical failure.
+
Buckshot is a '''multiple-projectile''' type of ammunition. The amount of projectiles hitting the target is variable, and is also influenced by the failure threshold; lower scores mean less chances to hit, and higher scores mean higher chances to hit.
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*<span style="color: red">The drawback:</span> Whereas bullets almost always hit at full power, '''12 gauge belted doesn't''', unless the contestant scores 12, in which case all eight pellets hit. Because of this, '''the failure threshold is not useful''' - only your actual dice score is.
+
-
Because of these facts, 12 gauge belted ammo is played a little differently than other firearms. Whether those traits can be helpful or not depend mostly on the contestant's strategy and style, although there are a few recommendations:
+
*It must be noted that '''failure threshold modifiers''' work differently with multiple-projectile ammunition than with single-projectile ammunition. For every [[Secondary effect|increased accuracy]] (FT-1) occurrence, '''add 1 to the dice score'''. Likewise, for every [[Secondary effect|decreased accuracy]] (FT+1) occurrence, '''subtract 1 to the dice score'''.
 +
**Should the modified result ends up being 12 or greater, it counts as a '''critical hit of a natural 12'''. Likewise, if the modified result ends up being 2 or less, it counts as a '''critical failure of a natural 2'''.
-
*Avoiding '''heavily armored targets''', unless the contestant is positively sure to hit a lesser-armored weak point.
 
-
*It must be noted that '''failure threshold modifiers''' work differently with 12 gauge belted than with any other type of ammunition, since the amount of pellets that hit the target are dependent on the total score. For every [[Secondary effect|increased accuracy]] occurrence, the amount of pellets that hit is '''your score +1'''. Likewise, for every [[Secondary effect|decreased accuracy]] occurrence, '''your score -1'''.
 
== Gallery ==
== Gallery ==

Revision as of 06:14, 25 April 2014

CAWS buckshot is a type of load for the special-purpose 12 gauge belted cartridge developed by Heckler & Koch and Olin/Winchester for use in the Heckler & Koch CAWS. It is a non-conventional buckshot shotgun shell.

Mazeworld overview

The variant used in Mazeworld uses tungsten 00 buckshot, a load that was supposedly never made by H&K (tungsten pellets they developed only included #2 buckshot), for the sake of simplicity in order to keep the same pellet mechanics as regular buckshot.

Type LDV Unarm Light Hardskin Kevlar-2 Kevlar-3 Kevlar-4 HEV
Bullet (1 pellet) +1 36% 31% 25% 19% 11% 4% 2%

The above chart applies for ONE pellet, and may be multiplied by the amount of pellets that hit the target (up to 8).

Dice score 2 3 4 5 6 7 8 9 10 11 12
Pellets hitting Always 0 3d3-3 3d3-3 3d3-2 3d3-1 3d3 3d3+1 3d3+1 3d3+2 3d3+2 Always 9

How to read this?

  • Available for purchase in a gun shop or a weapon shop, in boxes of 10 or 50 rounds
  • Costs 30 P$ for 10 rounds, and 150 P$ for 50 rounds
  • Value of a single round is 3 P$
  • Recoil level of this round is 3 - Normal
  • Propels up to 8 pellets per shot.
  • Availability of this caliber:
    • Can be found at random in the rooms

Usage notes

Buckshot is a multiple-projectile type of ammunition. The amount of projectiles hitting the target is variable, and is also influenced by the failure threshold; lower scores mean less chances to hit, and higher scores mean higher chances to hit.

  • It must be noted that failure threshold modifiers work differently with multiple-projectile ammunition than with single-projectile ammunition. For every increased accuracy (FT-1) occurrence, add 1 to the dice score. Likewise, for every decreased accuracy (FT+1) occurrence, subtract 1 to the dice score.
    • Should the modified result ends up being 12 or greater, it counts as a critical hit of a natural 12. Likewise, if the modified result ends up being 2 or less, it counts as a critical failure of a natural 2.


Gallery

(image)
Two dummy rounds, and a live round with plastic casing.

See also

  • Article on 12 gauge belted shells
  • HKPro.com's article on the CAWS and 12 gauge belted