CAWS flechette (no ontology)

From Mazeworld

(Difference between revisions)
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| HEV
| HEV
|-
|-
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| '''Bullet''' (1 flechette)
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| '''Bullet'''
| '''+1'''
| '''+1'''
| 15%
| 15%
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| 14%
| 14%
| 12%
| 12%
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| 10%
| 9%
| 9%
| 5%
| 5%
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| <span style="color: white">3%</span>
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| 3%
|}
|}
<span style="font-size:80%;">The above chart applies for '''ONE flechette''', and may be multiplied by the amount of flechette that hit the target (up to 20).</span>
<span style="font-size:80%;">The above chart applies for '''ONE flechette''', and may be multiplied by the amount of flechette that hit the target (up to 20).</span>
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<span style="font-size:80%;">[[Damage chart|How to read this?]]</span>
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{|
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| [[Gameplay mechanics|Dice score]]
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| '''2'''
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-
| '''3'''
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-
| '''4'''
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| '''5'''
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| '''6'''
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| '''7'''
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| '''8'''
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| '''9'''
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| '''10'''
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| '''11'''
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| '''12'''
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|-
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| Flechettes hitting
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| 0
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| 0
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| 0
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| 1d10
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| 1d15
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| 1d20
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| 2d10
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| 4d5
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| 5d4
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| 20
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| 20
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<span style="font-size:80%;">[[Damage chart|How to read this?]]<br/>Note: If the roll results were to exceed 20, treat it as 20 as there is no more than 20 flechettes per shell.</span>
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* Available for purchase in a [[gun shop]] or a [[weapon shop]], in retail boxes of '''5''' rounds ('''40 P$/box''')
* Available for purchase in a [[gun shop]] or a [[weapon shop]], in retail boxes of '''5''' rounds ('''40 P$/box''')
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*It must be noted that '''failure threshold modifiers''' work differently with multiple-projectile ammunition than with single-projectile ammunition. For every [[Secondary effect|increased accuracy]] (FT-1) occurrence, '''add 1 to the dice score'''. Likewise, for every [[Secondary effect|decreased accuracy]] (FT+1) occurrence, '''subtract 1 to the dice score'''.
*It must be noted that '''failure threshold modifiers''' work differently with multiple-projectile ammunition than with single-projectile ammunition. For every [[Secondary effect|increased accuracy]] (FT-1) occurrence, '''add 1 to the dice score'''. Likewise, for every [[Secondary effect|decreased accuracy]] (FT+1) occurrence, '''subtract 1 to the dice score'''.
**Should the modified result ends up being 12 or greater, it counts as a '''critical hit of a natural 12'''. Likewise, if the modified result ends up being 2 or less, it counts as a '''critical failure of a natural 2'''.
**Should the modified result ends up being 12 or greater, it counts as a '''critical hit of a natural 12'''. Likewise, if the modified result ends up being 2 or less, it counts as a '''critical failure of a natural 2'''.
 +
== Gallery ==
== Gallery ==
{|
{|

Revision as of 15:51, 4 June 2015

CAWS flechette is a type of load for the special-purpose 12 gauge belted cartridge developed by Heckler & Koch and Olin/Winchester for use in the Heckler & Koch CAWS. It is a non-conventional flechette shotgun shell.

Mazeworld overview

The variant used in Mazeworld uses 1 inch long flechettes made of tungsten, and is based on a purely theoretical load which was only mentioned in passing as a possible future plan for CAWS shell loads. For all intents and purposes, it does not exist, even as a prototype, in real life. We have included it to offer more ammunition types for the CAWS.

Type LDV Unarm Light Hardskin Kevlar-2 Kevlar-3 Kevlar-4 HEV
Bullet +1 15% 14% 14% 12% 10% 9% 5% 3%

The above chart applies for ONE flechette, and may be multiplied by the amount of flechette that hit the target (up to 20). How to read this?

  • Available for purchase in a gun shop or a weapon shop, in retail boxes of 5 rounds (40 P$/box)
  • Value of a single round is 8 P$
  • Recoil level of this round is 3 - Normal
  • Propels up to 20 flechette per shot.

Usage notes

Flechette is a multiple-projectile type of ammunition. The amount of projectiles hitting the target is variable, and is also influenced by the failure threshold; lower scores mean less chances to hit, and higher scores mean higher chances to hit.

  • It must be noted that failure threshold modifiers work differently with multiple-projectile ammunition than with single-projectile ammunition. For every increased accuracy (FT-1) occurrence, add 1 to the dice score. Likewise, for every decreased accuracy (FT+1) occurrence, subtract 1 to the dice score.
    • Should the modified result ends up being 12 or greater, it counts as a critical hit of a natural 12. Likewise, if the modified result ends up being 2 or less, it counts as a critical failure of a natural 2.

Gallery

(image)
Two dummy rounds, and a live round with plastic casing.

See also

  • Article on 12 gauge belted shells
  • HKPro.com's article on the CAWS and 12 gauge belted