CAWS flechette (no ontology)

From Mazeworld

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'''CAWS flechette''' is a projectile type for [[12 gauge CAWS]] shells. CAWS flechette shells contain 20 fin-stabilized flechettes made out of tungsten. Each flechette is roughly 1 inch in length. Though similar to their [[Flechette|regular]] counterparts, CAWS flechette shells propel their payload at a higher velocity, thus allowing the flechettes to do more damage.
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{|
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| '''Gauge'''
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| colspan="2" | '''12 gauge'''
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|-
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| '''Caliber'''
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| colspan="2" | '''18.5x76mm''' case
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|-
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| '''Type'''
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| colspan="2" | 00 Buckshot
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|-
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| '''Load'''
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| colspan="2" | '''8x''' tungsten pellets
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|-
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| '''Velocity'''
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| colspan="2" | Varying
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|-
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| '''Country'''
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| colspan="2" | <[#img [hash G02AW54GVRX0J03RTHDQ8GM62Y]]> Germany
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|-
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| '''Year'''
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| colspan="2" | 1985
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| '''Price'''
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| colspan="2" | '''80''' [[Parallar|P$]] ('''10''' shells)
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|-
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| [[Recoil]]
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| colspan="2" | '''3''' - Normal
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|-
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| '''Compatible with'''
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| colspan="2" | 1 weapon
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|}
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</div>
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'''CAWS flechette''' is a type of load for the special-purpose [[12 gauge belted]] cartridge developed by '''Heckler & Koch''' and '''Olin/Winchester''' for use in the [[Heckler & Koch CAWS]]. It is a non-conventional [[Flechette|flechette]] shotgun shell.
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=== Mazeworld overview ===
=== Mazeworld overview ===
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''The variant used in Mazeworld uses 1 inch long flechettes made of tungsten, and is based on a purely theoretical load which was only mentioned in passing as a possible future plan for CAWS shell loads. For all intents and purposes, it does not exist in real life, but it's not like that's going to stop us.''
 
{|
{|
| '''Type'''
| '''Type'''
| [[Limb damage|LDV]]
| [[Limb damage|LDV]]
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| Unarm
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| <span style="color: white">C1</span>
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| Light
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| <span style="color: #AAAAAA">C2</span>
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| Hardskin
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| <span style="color: #666666">C3</span>
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| Kevlar-2
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| <span style="color: cyan">A1</span>
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| Kevlar-3
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| <span style="color: #00FF00">A2</span>
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| Kevlar-4
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| <span style="color: yellow">A3</span>
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| HEV
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| <span style="color: orange">A4</span>
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| <span style="color: red">A5</span>
|-
|-
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| '''Bullet''' (1 pellet)
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| '''Bullet'''
| '''+1'''
| '''+1'''
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| 13%
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| 14%
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| 13%
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| 14%
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| 13%
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| 14%
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| 12%
| 11%
| 11%
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| 9%
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| 10%
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| 6%
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| 7%
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| <span style="color: white">4%</span>
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| 4%
|}
|}
<span style="font-size:80%;">The above chart applies for '''ONE flechette''', and may be multiplied by the amount of flechette that hit the target (up to 20).</span>
<span style="font-size:80%;">The above chart applies for '''ONE flechette''', and may be multiplied by the amount of flechette that hit the target (up to 20).</span>
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{|
 
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| [[Gameplay mechanics|Dice score]]
 
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| '''2'''
 
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| '''3'''
 
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| '''4'''
 
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| '''5'''
 
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| '''6'''
 
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| '''7'''
 
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| '''8'''
 
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| '''9'''
 
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| '''10'''
 
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| '''11'''
 
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| '''12'''
 
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|-
 
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| Flechette hitting
 
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| 0
 
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| 2
 
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| 4
 
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| 6
 
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| 8
 
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| 10
 
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| 12
 
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| 14
 
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| 16
 
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| 18
 
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| 20
 
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|}
 
<span style="font-size:80%;">[[Damage chart|How to read this?]]</span>
<span style="font-size:80%;">[[Damage chart|How to read this?]]</span>
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* Available for purchase in a [[gun shop]] or a [[weapon shop]], in boxes of '''10''' or '''50''' rounds
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* Retail value of a CAWS flechette shell: '''15 P$ /round''' (SP) ; '''14 P$ /round''' (TAC) ; '''17 P$ /round''' (MAG)
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* Costs '''80 P$''' for '''10''' rounds, and '''100 P$''' for '''50''' rounds
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* Value of a single round is '''8 P$'''
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* [[Recoil]] level of this round is '''3 - Normal'''
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* Propels up to '''20''' flechette per shot.
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* Availability of this caliber:
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** Can be found at random in the [[room|rooms]]
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=== Usage notes ===
=== Usage notes ===
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Flechette has a main trait that single-projectile ammunition don't have: it is a '''multiple-projectile''' type of ammunition. It can be treated as both an advantage and a weakness:
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Flechette is a '''multiple-projectile''' type of ammunition, meaning that if the shot fired is a hit, this ammunition type is capable of inflicting multiple hits. CAWS flechette has the following effects:
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*<span style="color: #00ff00">The advantage:</span> Even if the dice score is poor, the [[Contestant|contestant]] '''may still be able to hit his/her target''' (although only a small amount of projectiles will hit) unless he/she scores a critical failure.
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*<span style="color: red">The drawback:</span> Whereas single-projectile ammunition almost always deal the same amount of damage, '''multiple-projectile ammunition doesn't''', because the full load of projectiles rarely ALL hit the target, unless the contestant scores 12, in which case they do all hit. Because of this, '''the failure threshold is not useful''' - only your actual dice score is.
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Whether those traits can be helpful or not depend mostly on the contestant's strategy and style, although there are a few recommendations:
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*Avoiding '''heavily armored targets''', unless the contestant is positively sure to hit a lesser-armored weak point.
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*It must be noted that '''failure threshold modifiers''' work differently with multiple-projectile ammunition than with single-projectile ammunition, since the amount of projectiles hitting the target depends on the dice score itself. For every [[Secondary effect|increased accuracy]] (FT-1) occurrence, '''add 1 to the dice score'''. Likewise, for every [[Secondary effect|decreased accuracy]] (FT+1) occurrence, '''subtract 1 to the dice score'''.
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**Should the modified result ends up being 12 or greater, it counts as a '''critical hit of a natural 12'''. Likewise, if the modified result ends up being 2 or less, it counts as a '''critical failure of a natural 2'''.
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* FT-1
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* Shell contains 20 projectiles ; On a successful hit, '''1d20''' projectiles may hit the target.
== Gallery ==
== Gallery ==
{|
{|
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| <[#img [hash QZGQR61HB1M2G8H8FVVJGW55PE] [width 350]]>
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| ''Image needed!''
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|-
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| <span style="font-size:75%;">'''Two dummy rounds, and a live round with plastic casing.'''</span>
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|}
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*[[Ammunition]]
*[[Ammunition]]
*[[Weapon]]
*[[Weapon]]
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*[[12 gauge belted]]
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*[[12 gauge CAWS]]
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*[http://cartridgecollectors.org/cmo/cmo06june.htm Article] on 12 gauge belted shells
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*[http://cartridgecollectors.org/cmo/cmo06june.htm Article] on 12 gauge CAWS shells
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*[http://www.hkpro.com/index.php?option=com_content&amp;view=article&amp;id=101:caw&amp;catid=11:rare-prototypes&amp;Itemid=5 HKPro.com]'s article on the CAWS and 12 gauge belted
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*[http://www.hkpro.com/index.php?option=com_content&amp;view=article&amp;id=101:caw&amp;catid=11:rare-prototypes&amp;Itemid=5 HKPro.com]'s article on the CAWS and 12 gauge CAWS

Latest revision as of 05:31, 24 February 2016

CAWS flechette is a projectile type for 12 gauge CAWS shells. CAWS flechette shells contain 20 fin-stabilized flechettes made out of tungsten. Each flechette is roughly 1 inch in length. Though similar to their regular counterparts, CAWS flechette shells propel their payload at a higher velocity, thus allowing the flechettes to do more damage.

Mazeworld overview

Type LDV C1 C2 C3 A1 A2 A3 A4 A5
Bullet +1 14% 14% 14% 12% 11% 10% 7% 4%

The above chart applies for ONE flechette, and may be multiplied by the amount of flechette that hit the target (up to 20). How to read this?

  • Retail value of a CAWS flechette shell: 15 P$ /round (SP) ; 14 P$ /round (TAC) ; 17 P$ /round (MAG)

Usage notes

Flechette is a multiple-projectile type of ammunition, meaning that if the shot fired is a hit, this ammunition type is capable of inflicting multiple hits. CAWS flechette has the following effects:

  • FT-1
  • Shell contains 20 projectiles ; On a successful hit, 1d20 projectiles may hit the target.

Gallery

Image needed!

See also

  • Article on 12 gauge CAWS shells
  • HKPro.com's article on the CAWS and 12 gauge CAWS