Cardinal Amulet (no ontology)

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A '''Cardinal Amulet''' is a holy item forged by the [[Cardinal Gods]]. There are four of them in [[Mazeworld]], each representing each of the Gods themselves. Collecting all four Amulets is the ultimate goal of a [[Contestant|contestant]] to attain [[Endgame|endgame]].
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A '''Cardinal Amulet''' is one of a set of four holy items forged by the [[Cardinal Gods]]. Each represents and is named after one of the Gods themselves. Collecting all four Amulets, then invoking their power is the primary goal of a [[Contestant]] in order to reach [[Endgame]] (this process is sometimes referred to as "ascending".
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The four Amulets are named after cardinal directions: North, East, West and South, the same way each Cardinal God is associated to each of those directions.
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Many legends and rumors circulate about the Amulets, the most notable being that they were created by the Gods themselves, and that they can only be truly found by the [[Contestant]]. When all four have been found and gathered together by the Contestant, they fuse into one and grant access [[Endgame|to the elusive White Area]].
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The Amulets have been forged by the ancestors of the [[Cardinal Shrine Maidens]], at the Gods' request, with the Game Masters' benediction, and in their image. They are not only symbolic representations of the deities, but they are also magical artifacts infused with their powers.<br/>
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In gameplay terms, the Amulets are the player's ticket to the endgame. Collecting the Amulets is the primary objective in MazeWorld, and punctuates the progress of every contestant throughout their journey. Obtaining all four and gaining access to the endgame is required to complete a '''run'''.
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Many legends and rumors circulate about the Amulets, but they can only be truly found by the [[Contestant]], remaining objects of legend to the Mazes' inhabitants (with very few exceptions). When all four have been found and gathered together by the Contestant, they fuse into one and grant access [[Endgame|to the elusive White Area]].
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In gameplay terms, the Amulets are the player's ticket to the endgame. Collecting the Amulets is the principal objective in MazeWorld, and punctuates the progress of every contestant throughout their journey. Obtaining all four and gaining access to the endgame is required to complete a '''run'''.
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When a Contestant has obtained all four Amulets, he/she must '''invoke''' the Gods in order to be transported to endgame; the process is not automatic. On a gameplay point of view, this is so players can choose to continue their progress instead of leaving immediately.
When a Contestant has obtained all four Amulets, he/she must '''invoke''' the Gods in order to be transported to endgame; the process is not automatic. On a gameplay point of view, this is so players can choose to continue their progress instead of leaving immediately.
=== Overview ===
=== Overview ===
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*The Amulet of the North is '''black''' and has the Japanese kanji for &quot;North&quot; ('''北''', pronounced '''Kita''') engraved on it.
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Each amulet has similar dimensions and features, with distinctive colors and representations of their associated deity. The Amulet of Genbu is '''black''', the Amulet of Seiryuu is '''azure''', the Amulet of Byakko is '''white''' and the Amulet of Suzaku is '''scarlet'''.
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*The Amulet of the East is '''blue''' and has the Japanese kanji for &quot;East&quot; ('''東''', pronounced '''Tou''') engraved on it.
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*The Amulet of the West is '''white''' and has the Japanese kanji for &quot;West&quot; ('''西''', pronounced '''Sei''') engraved on it.
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*The Amulet of the South is '''red''' and has the Japanese kanji for &quot;South&quot; ('''南''', pronounced '''Nan''') engraved on it.
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=== Effects ===
=== Effects ===
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Each Amulet, because of the representation of their respective Gods, grant different effects, all of which beneficial to the contestant.
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On their own, Amulets have no effect.
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*Amulet of the North: Maximum [[Pain]] threshold '''increased by +10%''', Maximum [[Bleeding]] counter '''increased by +2''', Maximum [[Poison]] counter '''increased by +2'''.
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*Amulet of the East: [[Secondary effect|Strength increase x2]], [[Secondary effect|Pain sensitivity decrease x2]].
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*Amulet of the West: '''+5 maximum HP''' for [[limb damage|all limbs]].
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*Amulet of the South: '''Max damage counter +1''' on '''all [[clothing and armor]] worn/spared''' until leaving equipment or backpack of the contestant. (Clothes with less than 1 unit will be destroyed in this case)
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When all four amulets have been gathered and the Gods invoked, they fuse into a single '''Fused Amulet''' and teleport the contestant (and his/her [[Ally Join|ally]], if applicable) inside the [[Endgame|White Area]]. The benefits that each individual amulet previously provided will be then provided by the Fused Amulet.<br />
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After the endgame period is completed and the [[Contestant|contestant]] chose his/her fate, the fused amulet is destroyed, turning to dust, and the original four Amulets reappear in the Mazes, their effects disappearing along the way.
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*The Fused Amulet is '''silver''', has all four kanji in their respective positions, around a fifth: '''中''' (Naka), meaning '''center'''.
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==== Amulets and Soldiers ====
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When all four Amulets have been gathered, they may be '''activated''' to call upon divine powers and bring the [[Contestant]] to the [[Endgame]].
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Amulets are especially important for [[Maze Soldier|Soldiers]] to recognize a [[contestant]], because this is the visual cue they will use to tell them apart from normal residents of the Mazes. Typically, an Amulet will remain in plain view and will evade any attempts to be placed in the backpack or otherwise be hidden. However, if the contestant has a proper disguise, the Soldiers will not be alerted.
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== See also ==
== See also ==

Latest revision as of 02:25, 4 September 2018

A Cardinal Amulet is one of a set of four holy items forged by the Cardinal Gods. Each represents and is named after one of the Gods themselves. Collecting all four Amulets, then invoking their power is the primary goal of a Contestant in order to reach Endgame (this process is sometimes referred to as "ascending".

Many legends and rumors circulate about the Amulets, the most notable being that they were created by the Gods themselves, and that they can only be truly found by the Contestant. When all four have been found and gathered together by the Contestant, they fuse into one and grant access to the elusive White Area.

In gameplay terms, the Amulets are the player's ticket to the endgame. Collecting the Amulets is the primary objective in MazeWorld, and punctuates the progress of every contestant throughout their journey. Obtaining all four and gaining access to the endgame is required to complete a run.

When a Contestant has obtained all four Amulets, he/she must invoke the Gods in order to be transported to endgame; the process is not automatic. On a gameplay point of view, this is so players can choose to continue their progress instead of leaving immediately.

Overview

Each amulet has similar dimensions and features, with distinctive colors and representations of their associated deity. The Amulet of Genbu is black, the Amulet of Seiryuu is azure, the Amulet of Byakko is white and the Amulet of Suzaku is scarlet.

Effects

On their own, Amulets have no effect.

When all four Amulets have been gathered, they may be activated to call upon divine powers and bring the Contestant to the Endgame.

See also