Chief butler (no ontology)

From Mazeworld

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{|
{|
| ''Image needed!''
| ''Image needed!''
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|}
 
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{|
 
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| '''Common name'''
 
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| colspan="2" | Chief butler
 
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|-
 
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| '''Other names'''
 
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| colspan="2" | None
 
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|-
 
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| '''Category'''
 
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| colspan="2" | Human
 
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|-
 
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| '''Average height'''
 
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| colspan="2" | '''Varies''' <span style="font-size:70%;">([[Physio code]])</span>
 
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|-
 
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| '''Alignment'''
 
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| colspan="2" | <span style="color: #00ff00">Peaceful</span>
 
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|-
 
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| [[Ally Join|Can be tamed?]]
 
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| colspan="2" | <span style="color: #00ff00">Yes</span>
 
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|-
 
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| '''Body type'''
 
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| colspan="2" | Soft flesh
 
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|-
 
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| '''Armor class'''
 
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| colspan="2" | See overview
 
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|-
 
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| '''Strength perk'''
 
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| colspan="2" | '''None'''
 
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|}
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As it takes a certain amount of time for a non-privately employed/owned butler to reach the status of chief butler, they are most of the time already employed/owned butlers who have been chosen or promoted by their employers for the job. Reasons for the promotion are variable, ranging from simple trust, to experience in the job, or even expertise in other, non-butlerwork related skills (typically marksmanship, due to their assigned weapon).
As it takes a certain amount of time for a non-privately employed/owned butler to reach the status of chief butler, they are most of the time already employed/owned butlers who have been chosen or promoted by their employers for the job. Reasons for the promotion are variable, ranging from simple trust, to experience in the job, or even expertise in other, non-butlerwork related skills (typically marksmanship, due to their assigned weapon).
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'''Chief butlers''' are also noted for having a particular special ability. Being both an experienced servant and a capable leader of other butlers, the chief butler may, if provoked in combat, give up a turn to '''summon 2 subordinates with random weapons''' to aid him and dispatch whatever menace he may face. This ability is also available if that chief butler is the [[contestant]]'s ally, and may defend the team as required.
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=== Specifications ===
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At the end of the fight, the butlers are dismissed and will not follow their superior.
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NOTE: This ability can only be used once per fight. It is subjected to a fixed FT of 5; it can thus fail. Attempting to summon works like a normal attack and consumes the chief butler's turn.
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{|
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| '''AC'''
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| colspan="2" | '''Perk'''
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| colspan="2" | '''HEAD group'''
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| colspan="2" | '''BODY group'''
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| colspan="2" | '''LIMBS group'''
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| colspan="2" | '''EXTR. group'''
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| colspan="2" | '''Weak points'''
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|-
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| ''Human''
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| colspan="2" | None
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| colspan="2" | 1 head
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| colspan="2" | Humanoid upper/lower
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| colspan="2" | 2 arms, 2 legs
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| colspan="2" | 2 hands, 2 feet, teeth
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| colspan="2" | 2 eyes'''(F)''', genitals
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|}
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'''Specifications of a chief butler…'''
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{|
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| colspan="2" | '''Skeleton type'''
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| colspan="2" | '''Body type'''
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| colspan="2" | '''CBT?'''
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| colspan="2" | '''CUW?'''
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| colspan="2" | '''LAW?'''
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|-
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| colspan="2" | Normal
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| colspan="2" | Soft flesh
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| colspan="2" | Yes
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| colspan="2" | Yes
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| colspan="2" | Yes
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|}
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*'''Armor class:''' Regulated by clothing and armor
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<span style="font-size:80%;">[[Encounter specs|How to read this?]]</span>
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*'''HEAD group:''' Head
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*'''BODY group:''' Upper and lower body
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*'''LIMBS group:''' 2 arms, 2 legs
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*'''EXTREMITIES group:''' 2 prehensile hands, 2 feet, mouth with teeth ('''facial''')
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*'''WEAK POINTS:''' 2 eyes ('''facial'''), genitals
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*'''Skeleton type:''' Human ([[Broken limb|Human broken limbs rules]])
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*'''Body type:''' Soft flesh
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*'''Can be tamed:''' <span style="color: #00ff00">Yes</span> - Proposing a higher wage is the usual method.
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*'''Can use weapons and firearms:''' Yes, and will actively use them
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*'''Are they protected by the [[Wanted Level|law]]:''' Yes - Attacking one warrants a Code Orange, killing one warrants a Code Red.
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*Other notes: '''Always male ♂/otoko ☿''', '''Loyal ally''' ; If an ally to the contestant, will consider the contestant as his master/mistress. '''Can summon 2 armed [[butler|butlers]] in combat''' at will (ability can only be attempted once per fight, fixed FT 5.)
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*'''Carry the following weapons:'''
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=== Other data ===
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*Random [[List of Class 3 Weapons|Class 3]] weapon
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*'''Is peaceful'''.
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*Class 5 Long: [[Broom]]
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*'''Can talk'''.
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*'''Is always male(♂) or otoko(☿)'''.
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*'''Backup call ability''': See below.
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*'''Wear the following clothes:'''
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===== Equipment =====
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*[[Weapon|Weapons]]:
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** Random [[List of Class 3 weapons|Class 3]] weapons
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** Class 5 Long: [[Broom]]
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*Top: [[Tuxedo with shirt]]
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*[[Clothing and armor]]:
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*Bottom: [[Tuxedo trousers]]
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**Headgear: None
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*Footwear: [[Leather shoes]]
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**Top: Tuxedo with shirt
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*[[Backpack]]: Handbag which contains 1 mag's worth of ammo for the Class 3 weapon, and a [[Valuable|purse]].
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**Body armor: None
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**Arms addon: None
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**Bottom: Tuxedo trousers
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**Legs addon: None
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**Footwear: Leather shoes
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If a contestant has a chief butler as an ally, the contestant is considered to be his employer/owner.
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*[[Backpack]]: Handbag
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** 1 extra magazine for their weapons, if applicable
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** A [[Valuable|purse]]
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Chief butlers are versatile; they will gladly obey the [[Contestant|contestant]]'s orders, which they will regard as their superior, and will attempt, if needed, to rally up other maids and butlers they see. They will do mostly anything ordered, pick up any weapon handed and change clothing if asked to, even if it means they are not recognized anymore as a chief butler; &quot;only the bond with the employer counts, so long as the employer is satisfied&quot; is a saying associated to the job mindset of maids and butlers; if they have to dress up and act like a [[Maze Soldier]] for example, they will gladly do so.
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=== Backup call ===
 +
'''Chief butlers''' are also noted for having a particular special ability. Being both an experienced servant and a capable leader of other butlers, the chief butler may, if provoked in combat, give up a turn to '''summon 2 subordinates with random weapons''' to aid him and dispatch whatever menace he may face. This ability is also available if that chief butler is the [[contestant]]'s ally, and may defend the team as required.
 +
At the end of the fight, the butlers are dismissed and will not follow their superior.
 +
 
 +
NOTE: This ability can only be used once per fight. It is subjected to a fixed FT of 5; it can thus fail. Attempting to summon works like a normal attack and consumes the chief butler's turn.
=== Disguise ===
=== Disguise ===

Revision as of 00:03, 12 July 2013

A chief butler is the direct superior to standard butlers. Chief butlers are promoted butlers, "commanding" a group varying between 5 and 30 maids and assigning them work in a set of rooms. Chief butlers are either promoted by the Game Masters, or their employers/owners, and are also given the task to protect their subordinates.
For this purpose, they are required by law to be issued a sidearm, a handbag, ammunition for the sidearm, as well as a purse, to be considered a chief butler, again either by the GMs, or their employers/owners.
Chief butlers are always male(/otoko), but have a female(/futanari) counterpart, the head maid.

Although this is rarer, chief butlers can also be directly employed by other inhabitants of the Mazes, typically to serve as the leader of already previously employed butlers. They are often paid a higher wage than standard butlers, but aside from the task of protecting and assigning work to their subordinates, chief butlers usually do the same tasks and jobs as standard ones.

Two types of chief butlers can be distinguished:

  • Chief butlers not working for anyone in particular in the Mazes are given work by the Game Masters themselves, and are paid a default wage of 120 P$/day. Typically, a chief butler is promoted after a few years of work as a normal butler, or as the GMs see fit.
  • Chief butlers employed or owned by someone else, for whom they will work exclusively. Traditionally, on top of their subordinate supervision duties, a chief butler will have a closer relationship to their employers/owners and are better trusted than standard butlers to clean, for example, the employer/owner's room, or watching their belongings or personal effects. Chief butlers are in this sense, closer to being personal bodyguards and confidants.

A chief butler is considered part of the Maze Personnel and is usually respected as such. Despite this, it remains one of the lowest ranking jobs in the Mazes. They are naturally less common than their subordinates and are more rarely seen.

As it takes a certain amount of time for a non-privately employed/owned butler to reach the status of chief butler, they are most of the time already employed/owned butlers who have been chosen or promoted by their employers for the job. Reasons for the promotion are variable, ranging from simple trust, to experience in the job, or even expertise in other, non-butlerwork related skills (typically marksmanship, due to their assigned weapon).

Specifications

AC Perk HEAD group BODY group LIMBS group EXTR. group Weak points
Human None 1 head Humanoid upper/lower 2 arms, 2 legs 2 hands, 2 feet, teeth 2 eyes(F), genitals
Skeleton type Body type CBT? CUW? LAW?
Normal Soft flesh Yes Yes Yes

How to read this?

Other data

  • Is peaceful.
  • Can talk.
  • Is always male(♂) or otoko(☿).
  • Backup call ability: See below.
Equipment
  • Clothing and armor:
    • Headgear: None
    • Top: Tuxedo with shirt
    • Body armor: None
    • Arms addon: None
    • Bottom: Tuxedo trousers
    • Legs addon: None
    • Footwear: Leather shoes
  • Backpack: Handbag
    • 1 extra magazine for their weapons, if applicable
    • A purse

Backup call

Chief butlers are also noted for having a particular special ability. Being both an experienced servant and a capable leader of other butlers, the chief butler may, if provoked in combat, give up a turn to summon 2 subordinates with random weapons to aid him and dispatch whatever menace he may face. This ability is also available if that chief butler is the contestant's ally, and may defend the team as required. At the end of the fight, the butlers are dismissed and will not follow their superior.

NOTE: This ability can only be used once per fight. It is subjected to a fixed FT of 5; it can thus fail. Attempting to summon works like a normal attack and consumes the chief butler's turn.

Disguise

See: Butler, section Disguise.

Gallery

Image needed!

See also