Clothing shop (no ontology)

From Mazeworld

(Difference between revisions)
(Rules of a clothes shop)
(Products sold)
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*A [[Valuable|big purse]]
*A [[Valuable|big purse]]
*All the items in the shop, as well as the shop's till, are permanently '''locked''' in the crate they came from.
*All the items in the shop, as well as the shop's till, are permanently '''locked''' in the crate they came from.
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=== Products sold ===
 
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*[[Clothing and armor]]
 
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*[[Backpack|Backpacks]]
 
== See also ==
== See also ==

Revision as of 11:25, 29 April 2016

A clothing shop is a business in Mazeworld specialized, as the name implies, in buying and selling clothing and armor items. They may also sell backpacks. People in charge of clothes shops are called tailors.

Rules of a clothes shop

  • Sells 12 random pieces of Clothing
  • Sells 8 random pieces of Armor
  • Sells 12 random Load-bearing gear items
  • Sells 4 random Trauma plates
  • Has a 75% chance to sell 1d4 brand new gas masks for 200 P$ each
  • Only sells one exemplary of every item displayed, except gas masks (up to 4).
  • Buys back clothes, armor, trauma plates and LBE items for 50%' of their value, but will not buy back gas masks.
  • Accepts credit.
  • Accepts valuables and will exchange them for money or credit.
  • Delivery service: The shop may transfer all purchases to the Contestant's bank vault instead of being given in person, for a fee (200 P$ in a town shop, 800 P$ in an UA shop)

When threatened, a tailor will attempt defending themselves, and will threaten to stab the contestant if he/she doesn't stop, drop any items the contestant attempted to steal (if any), and leave the room.
Threatening or attacking a tailor can give the contestant a code orange, and killing one can increase it to a code red.

If a tailor dies, they will drop the following:

See also