Clothing shop (no ontology)

From Mazeworld

(Difference between revisions)
(Rules of a clothes shop)
(Rules of a clothes shop)
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*[[Stiletto knife]]
*[[Stiletto knife]]
-
*His/her clothes: A [[T-shirt|t-shirt]], a [[Baseball cap|baseball cap]], [[mountain pants]] and [[regular shoes]]
+
*[[Load-bearing gear]]: 1x Utility rig
 +
*[[Clothing and armor]]: T-Shirt, Baseball cap, Mountain pants, Regular shoes
*A [[Valuable|big purse]]
*A [[Valuable|big purse]]
*All the items in the shop, as well as the shop's till, are '''locked''' in the crate they came from, and so permanently.
*All the items in the shop, as well as the shop's till, are '''locked''' in the crate they came from, and so permanently.

Revision as of 23:47, 13 March 2014

A clothes shop is a business in Mazeworld specialized, as the name implies, in buying and selling clothing and armor items. They may also sell backpacks. People in charge of clothes shops are called tailors.

Rules of a clothes shop

  • Sells 8 random pieces of clothing and armor
  • Sells 3 random backpacks
  • Only sells one exemplary of every item displayed.
  • Buys back clothes, armor and backpack for 50% of their value.
  • Accepts credit.
  • Accepts valuables and will exchange them for money or credit.
  • For 3 items bouth bought, the fourth is free

When threatened, a tailor will attempt defending himself/herself using a Stiletto, and will threaten to stab the contestant if he/she doesn't stop, drop any items the contestant attempted to steal (if any), and leave the room.
Threatening or attacking a tailor gives the contestant a code orange, and killing one instantly increases it to a code red.

If a tailor dies, they will drop the following:

Products sold

See also